Iron Spirals in Elite Redux
#1112 · Ground / Psychic · see locations below
GroundPsychic
Abilities
Energy Horns, Earth Eater, Power Core (hidden)
Base stats
Other changes in this hack
- Innates (always active): Quark Drive, Impenetrable, Musical Notes
- What the innates do: Quark Drive — Boosts highest stat in Electric Terrain or with Booster Energy. · Impenetrable — Only damaged by attacks. · Musical Notes — Status moves become sound-based.
- Abilities you pick one of: Energy Horns — Mighty horn moves become special and deal 30% more damage. · Earth Eater — Heals 25% of max HP when hit by a Ground move. · Power Core — The Pokémon uses +20% of its Defense or SpDef during moves.
- Tutor moves: Attract, Bravado, Caltrops, Discharge, Drill Run, Earth Power, Earthquake, Eerie Spell, Electric Terrain, Endure, Extrasensory, Facade, Flash Cannon, Helping Hand, Hidden Power, Horn Attack, Hyper Beam, Iron Defense, Iron Head, Light Screen, Metal Sound, Mind Break, Nasty Plot, Protect, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psycho Cut, Psyshock, Reflect, Refresh, Rest, Return, Sand Tomb, Sandstorm, Secret Power, Shocking Jab, Sleep Talk, Spikes, Substitute, Taunt, Thunder, Thunderbolt, Trick Room, Zen Headbutt
- Egg groups: Field
- Height 0.7 m, weight 6.9 kg
Where to find Iron Spirals
| Area | Method | Level | |
|---|---|---|---|
| Victory Road Froom | Honey | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Magnitude A ground-shaking attack of random intensity. | Ground | Phys | 1 | 100 | 20 |
| 1 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 17 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 17 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 17 | Psychic Fangs Chomps with psychic fangs. Destroys any barriers. | Psychic | Phys | 85 | 100 | 15 |
| 17 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 24 | Horn Drill Ignores abilities and stat changes. High crit. | Normal | Phys | 95 | 100 | 5 |
| 24 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 24 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 37 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 37 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 37 | Mirage Slam A psychedelic slam that hits again in the Future. | Psychic | Phys | 120 | 85 | 10 |
| 37 | Smart Strike Hits with an accurate horn that never misses. | Steel | Phys | 80 | — | 10 |
| 46 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Hyper Drill Spins and pierces the target Hits through protect. | Normal | Phys | 100 | 100 | 5 |
| 51 | Fissure Very powerful attack. Hits both foes. | Ground | Phys | 120 | 85 | 5 |
| 51 | Shelter Sharply raises the Defense of the user and their partner. | Steel | Stat | — | — | 10 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
| 56 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 56 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|