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Iron Spirals in Elite Redux

#1112 · Ground / Psychic · see locations below

GroundPsychic

Abilities

Energy Horns, Earth Eater, Power Core (hidden)

Base stats

HP98
Attack68
Defense114
Sp. Attack108
Sp. Defense114
Speed88
Total590

Other changes in this hack

  • Innates (always active): Quark Drive, Impenetrable, Musical Notes
  • What the innates do: Quark Drive — Boosts highest stat in Electric Terrain or with Booster Energy. · Impenetrable — Only damaged by attacks. · Musical Notes — Status moves become sound-based.
  • Abilities you pick one of: Energy Horns — Mighty horn moves become special and deal 30% more damage. · Earth Eater — Heals 25% of max HP when hit by a Ground move. · Power Core — The Pokémon uses +20% of its Defense or SpDef during moves.
  • Tutor moves: Attract, Bravado, Caltrops, Discharge, Drill Run, Earth Power, Earthquake, Eerie Spell, Electric Terrain, Endure, Extrasensory, Facade, Flash Cannon, Helping Hand, Hidden Power, Horn Attack, Hyper Beam, Iron Defense, Iron Head, Light Screen, Metal Sound, Mind Break, Nasty Plot, Protect, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psycho Cut, Psyshock, Reflect, Refresh, Rest, Return, Sand Tomb, Sandstorm, Secret Power, Shocking Jab, Sleep Talk, Spikes, Substitute, Taunt, Thunder, Thunderbolt, Trick Room, Zen Headbutt
  • Egg groups: Field
  • Height 0.7 m, weight 6.9 kg

Where to find Iron Spirals

AreaMethodLevel
Victory Road FroomHoney

Level-up moves

LvMoveTypeCatPowAccPP
1Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat20
1Gravity
Gravity is intensified negating levitation.
PsychicStat5
1Magnitude
A ground-shaking attack of random intensity.
GroundPhys110020
1Swagger
Enrages the foe, but also sharply raises Attack.
NormalStat8515
1Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
17Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
17Instruct
Orders the target to use its last move again.
PsychicStat15
17Psychic Fangs
Chomps with psychic fangs. Destroys any barriers.
PsychicPhys8510015
17Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
24Horn Drill
Ignores abilities and stat changes. High crit.
NormalPhys951005
24Kinesis
Priority +1. Animates the foe's item, surprising them.
PsychicStat10010
24Telekinesis
Makes the foe float. It is easier to hit for 3 turns.
PsychicStat15
37After You
Helps out the foe, letting it move next.
NormalStat15
37Autotomize
Sheds additional weight to sharply boost Speed.
SteelStat15
37Mirage Slam
A psychedelic slam that hits again in the Future.
PsychicPhys1208510
37Smart Strike
Hits with an accurate horn that never misses.
SteelPhys8010
46Barrier
Forms the Psychic Terrain into a powerful barrier.
PsychicStat20
46Expanding Force
Power goes up and damages all foes on Psychic Terrain.
PsychicSpec8010010
46Hyper Drill
Spins and pierces the target Hits through protect.
NormalPhys1001005
51Fissure
Very powerful attack. Hits both foes.
GroundPhys120855
51Shelter
Sharply raises the Defense of the user and their partner.
SteelStat10
51Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010
56Headlong Rush
Drops Def and SpDef.
GroundPhys1201005
56Psychokinetic Slam
Deals damage. 33% recoil damage.
PsychicPhys12010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

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