Infernape Redux in Elite Redux
#392 · Water / Fighting · see locations below
WaterFighting
Abilities
Blitz Boxer, Water Veil, Tidal Rush (hidden)
Base stats
Other changes in this hack
- Innates (always active): Iron Fist, Long Reach, Inflatable
- What the innates do: Iron Fist — Boosts the power of punching moves by 1.3x. · Long Reach — Physical moves get a 1.2x bonus and don't make contact. · Inflatable — Ups Def and Sp. Def by one stage if hit by Flying or Fire moves.
- Abilities you pick one of: Blitz Boxer — At full HP, gives +1 priority to this Pokémon's punching moves. · Water Veil — Burn-immune. Casts Aqua Ring on entry. · Tidal Rush — Water-type moves get +1 priority at max HP.
- Mega Evolves into Infernape Redux Mega holding the Infernapenite R
- Tutor moves: Aqua Tail, Attract, Aura Sphere, Baby-Doll Eyes, Bubble, Dive, Endure, Flip Turn, Focus Blast, Focus Punch, Helping Hand, Hidden Power, Ice Punch, Icy Wind, Liquidation, Low Kick, Mach Punch, One-Inch Punch, Play Rough, Power-Up Punch, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Substitute, Surf, Water Pulse, Whirlpool
- Egg groups: Field / Human Like
- Height 1.2 m, weight 55.0 kg
Where to find Infernape Redux
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Jet Priority +1. Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 1 | Chilling Water Shoots ice-cold water at the foe. May cause frostbite. | Water | Spec | 75 | 100 | 15 |
| 1 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 20 |
| 17 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 17 | Brine Deals Super Effective damage vs Water. | Water | Spec | 70 | 100 | 10 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 17 | Water Pledge Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of water. May make a rainbow. | Water | 90 | 100 | 15 | |
| 24 | Comet Punch Priority +1. Repeatedly punches the foe 2 to 5 times. +1 priority. | Normal | Phys | 15 | 100 | 10 |
| 24 | Cutsie Slap Slaps the foe cutely. May cause infatuation. | Fairy | Phys | 85 | 100 | 10 |
| 24 | Torrent Fist 20% chance to drop speed. Iron Fist boost. | Water | Phys | 80 | 100 | 15 |
| 37 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 37 | Rapid River Hits twice. Mega Launcher boost. | Water | Phys | 45 | 100 | 15 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Jet Punch Priority +1. +1 priority. | Water | Phys | 60 | 100 | 10 |
| 46 | Shore Up Restores the user's HP. More HP in a sandstorm. | Ground | Stat | — | — | 5 |
| 46 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 51 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 51 | Power Whip Violently lashes the foe with vines or tentacles. | Grass | Phys | 120 | 90 | 10 |
| 56 | Hydro Cannon Attacks with whichever of Attack or Sp. Attack is higher. Powerful, but can't be used the next turn. | Water | 130 | 100 | 5 | |
| 56 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 56 | Star Crash 33% recoil damage. | Fairy | Phys | 120 | 100 | 10 |
| 56 | Triple Dive Hits 3 times. | Water | Phys | 20 | 90 | 10 |
| 56 | Wave Crash A life-risking tackle that with 33% recoil damage. | Water | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|