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Infernape Mega

Infernape Mega in Elite Redux

#392 · Fire / Fighting · see locations below

FireFighting

Abilities

Evaporate, Defiant, Infernal Rage (hidden)

Base stats

HP76
Attack145
Defense71
Sp. Attack145
Sp. Defense71
Speed127
Total635

Other changes in this hack

  • Innates (always active): Hellblaze, Equinox, Adrenaline Rush
  • What the innates do: Hellblaze — Boosts Fire-type moves by 1.3x, or 1.8x when below 1/3 HP. · Equinox — Boosts Atk or SpAtk to match the higher value. · Adrenaline Rush — KOs raise Speed by one stage.
  • Abilities you pick one of: Evaporate — Takes no damage and sets Mist if hit by water. · Defiant — Raises Attack by two stages if stats are lowered by an enemy. · Infernal Rage — Fire-type moves are boosted by 35% with 5% recoil.
  • Tutor moves: Acrobatics, Agility, Attract, Aura Sphere, Circle Throw, Covet, Dig, Double Lariat, Endure, Feint, Fire Blast, Fire Punch, Fire Spin, Flame Charge, Flamethrower, Focus Blast, Giga Impact, Heat Wave, Helping Hand, Hidden Power, Hyper Beam, Karate Chop, Low Kick, Low Sweep, Mach Punch, Nasty Plot, One-Inch Punch, Power-Up Punch, Protect, Rest, Return, Secret Power, Shadow Claw, Sleep Talk, Substitute, Sunny Day, Swords Dance, Taunt, Terrain Pulse, Thunder Punch, Torment, U-turn, Weather Ball, Will-O-Wisp
  • Egg groups: Field / Human Like
  • Height 1.2 m, weight 55.0 kg

Where to find Infernape Mega

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Double Kick
A double-kicking attack that strikes the foe twice.
FightingPhys4510020
1Ember
A weak fire attack that burns the target.
FireSpec2010020
1Fury Swipes
Rakes the foe with sharp claws, etc., 2 to 5 times.
NormalPhys2510015
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat10020
1Mega Punch
A strong punch thrown with incredible power.
NormalPhys9510015
1Scratch
Scratches the foe with sharp claws.
NormalPhys4010020
17Fire Pledge
Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of fire. May burn the grass.
Fire9010015
17Flame Burst
Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority.
FireSpec4010015
17Quick Guard
Priority +1. Protects against priority attacks for 3 turns.
FightingStat10
24Blaze Kick
A kick with a high critical-hit ratio. May cause a burn.
FirePhys8510010
24Brick Break
Destroys barriers such as Reflect and causes damage.
FightingPhys8510015
24Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
24Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
24Flame Wheel
Rolls into a wheel to strike with rising intensity.
FirePhys4010010
37Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
37Dynamic Punch
Powerful and sure to cause confusion, but inaccurate.
FightingPhys120505
37Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat1005
37Slack Off
Slacks off and restores half the maximum HP.
NormalStat1005
46Flare Blitz
A charge that may burn the foe. Also hurts the user.
FirePhys12010010
46Mat Block
Priority +1. Evades damaging moves for one turn.
FightingStat15
46Raging Fury
A rampage of 2 to 3 turns that confuses the user.
FirePhys1201005
46Submission
A reckless body slam that also hurts the user.
FightingPhys12010010
46Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
51Blast Burn
Attacks with whichever of Attack or Sp. Attack is higher. Powerful, but can't be used next turn.
Fire1301005
51Overheat
Allows a full-power attack, but sharply lowers SpAtk
FireSpec1301005
51Rage
A rampage of 2 to 3 turns that confuses the user.
FightingPhys1201005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide