Indeedee Female in Elite Redux
#876 · Psychic / Normal · see locations below
PsychicNormal
Abilities
Hospitality, Psychic Surge, Entrance (hidden)
Base stats
Other changes in this hack
- Innates (always active): Telekinetic, Friend Guard, Fluffy
- What the innates do: Telekinetic — Casts Telekinesis on entry. · Friend Guard — Reduces damage that ally takes by 50% in double battles. · Fluffy — Takes 1/2 dmg from contact moves but Fire moves hurt it 2x more.
- Abilities you pick one of: Hospitality — Heals partner for 25% of its max HP on switch-in. · Psychic Surge — Casts Psychic Terrain on entry. Lasts 8 turns. · Entrance — Confusion also inflicts infatuation.
- Tutor moves: Attract, Calm Mind, Dazzling Gleam, Endure, Energy Wave, Extrasensory, Foresight, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Miracle Eye, Mirror Coat, Play Rough, Protect, Psybeam, Psychic, Psychic Terrain, Psyshock, Reflect, Rest, Return, Safeguard, Secret Power, Shadow Ball, Skill Swap, Sleep Talk, Spite, Substitute, Trick Room, Zen Headbutt
- Egg groups: Fairy
- Height 0.9 m, weight 28.0 kg
Where to find Indeedee Female
| Area | Method | Level | |
|---|---|---|---|
| Fallarbor Town | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 1 | Teatime All Pokémon have teatime and eat their Berries. | Normal | Stat | — | — | 10 |
| 17 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 17 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 24 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 24 | Guard Split Averages changes to Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 24 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 37 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 37 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 46 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 46 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Healing Wish The user faints to heal up the recipient. | Psychic | Stat | — | — | 10 |
| 46 | Matcha Gotcha Fires a blast of tea. May burn and heals 50% dmg dealt. | Grass | Spec | 80 | 100 | 10 |
| 51 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 51 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 51 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|