Hitmonchan Mega in Elite Redux
#107 · Fighting / Ground · see locations below
FightingGround
Abilities
Parry, Parry, Parry (hidden)
Base stats
Other changes in this hack
- Innates (always active): Raging Boxer, Power Fists, Blitz Boxer
- What the innates do: Raging Boxer — Punching moves hit twice. 1st hit at 100% power, 2nd hit at 40%. · Power Fists — Iron Fist moves target Special Defense and get a 1.3x boost. · Blitz Boxer — At full HP, gives +1 priority to this Pokémon's punching moves.
- Abilities you pick one of: Parry — Counters contact with Mach Punch. Takes 20% less damage. · Parry — Counters contact with Mach Punch. Takes 20% less damage. · Parry — Counters contact with Mach Punch. Takes 20% less damage.
- Tutor moves: Attract, Aura Sphere, Bulk Up, Counter, Covet, Earth Power, Earthquake, Endure, Facade, Feint, Fire Punch, Focus Blast, Focus Punch, Foresight, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Karate Chop, Knock Off, Mach Punch, One-Inch Punch, Power-Up Punch, Protect, Rest, Return, Rock Tomb, Secret Power, Sleep Talk, Substitute, Thief, Thunder Punch, Wide Guard
- Egg groups: Human Like
- Height 1.4 m, weight 50.2 kg
Where to find Hitmonchan Mega
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 1 | Bullet Punch Priority +1. Punches as fast as a bul-let. It always hits first. | Steel | Phys | 40 | 100 | 15 |
| 1 | Comet Punch Priority +1. Repeatedly punches the foe 2 to 5 times. +1 priority. | Normal | Phys | 15 | 100 | 10 |
| 1 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 17 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 17 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 17 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 24 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 24 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 24 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 24 | Seismic Fist A ground-breaking punch. 20% chance to drop Def. | Ground | Phys | 85 | 100 | 15 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 37 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 100 | 15 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 51 | Fissure Very powerful attack. Hits both foes. | Ground | Phys | 120 | 85 | 5 |
| 51 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 51 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|