ROM Hack Guides
HomeElite ReduxPokémon › Hitmonchan Mega
Hitmonchan Mega

Hitmonchan Mega in Elite Redux

#107 · Fighting / Ground · see locations below

FightingGround

Abilities

Parry, Parry, Parry (hidden)

Base stats

HP80
Attack145
Defense99
Sp. Attack35
Sp. Defense120
Speed106
Total585

Other changes in this hack

  • Innates (always active): Raging Boxer, Power Fists, Blitz Boxer
  • What the innates do: Raging Boxer — Punching moves hit twice. 1st hit at 100% power, 2nd hit at 40%. · Power Fists — Iron Fist moves target Special Defense and get a 1.3x boost. · Blitz Boxer — At full HP, gives +1 priority to this Pokémon's punching moves.
  • Abilities you pick one of: Parry — Counters contact with Mach Punch. Takes 20% less damage. · Parry — Counters contact with Mach Punch. Takes 20% less damage. · Parry — Counters contact with Mach Punch. Takes 20% less damage.
  • Tutor moves: Attract, Aura Sphere, Bulk Up, Counter, Covet, Earth Power, Earthquake, Endure, Facade, Feint, Fire Punch, Focus Blast, Focus Punch, Foresight, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Karate Chop, Knock Off, Mach Punch, One-Inch Punch, Power-Up Punch, Protect, Rest, Return, Rock Tomb, Secret Power, Sleep Talk, Substitute, Thief, Thunder Punch, Wide Guard
  • Egg groups: Human Like
  • Height 1.4 m, weight 50.2 kg

Where to find Hitmonchan Mega

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Brick Break
Destroys barriers such as Reflect and causes damage.
FightingPhys8510015
1Bullet Punch
Priority +1. Punches as fast as a bul-let. It always hits first.
SteelPhys4010015
1Comet Punch
Priority +1. Repeatedly punches the foe 2 to 5 times. +1 priority.
NormalPhys1510010
1Drain Punch
A punch that absorbs over 30% of damage inflicted.
FightingPhys7510010
1Meditate
Meditates peacefully to raise Attack and SpDef.
PsychicStat20
17Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
17Detect
Priority +4. Evades attack, but may fail if used in succession.
FightingStat10
17Dizzy Punch
A rhythmic punch that may confuse the foe.
NormalPhys8510010
17Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
24Follow Me
Priority +2. Draws attention to make foes attack only the user.
NormalStat10020
24Instruct
Orders the target to use its last move again.
PsychicStat15
24Mega Punch
A strong punch thrown with incredible power.
NormalPhys9510015
24Seismic Fist
A ground-breaking punch. 20% chance to drop Def.
GroundPhys8510015
37Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
37Meteor Mash
Fires a meteor-like punch. May raise Attack.
SteelPhys909010
37Sky Uppercut
An uppercut thrown as if leaping into the sky.
FightingPhys8510015
46Dynamic Punch
Powerful and sure to cause confusion, but inaccurate.
FightingPhys120505
46Reversal
Inflicts critical damage when the user's HP is low.
FightingPhys8010010
51Fissure
Very powerful attack. Hits both foes.
GroundPhys120855
51Headlong Rush
Drops Def and SpDef.
GroundPhys1201005
51Last Resort
Can only be used if every other move has been used.
NormalPhys1401005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide