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Heliomodo in Elite Redux

#1035 · Electric / Fire · see locations below

ElectricFire

Abilities

Generator, Drought, Power Spot (hidden)

Base stats

HP70
Attack61
Defense52
Sp. Attack134
Sp. Defense94
Speed120
Total531

Other changes in this hack

  • Innates (always active): Solar Power, Electrocytes, Shiny Lightning
  • What the innates do: Solar Power — Ups highest attacking stat by 1.5x in sun. · Electrocytes — Boosts the power of Electric-type moves by 1.25x. · Shiny Lightning — Grants a 1.2x accuracy boost. Thunder never misses.
  • Abilities you pick one of: Generator — Charges up once on entry or when electric terrain is active. · Drought — Summons sun on entry. Lasts 8 turns. · Power Spot — Grants a 1.3x boost to ally's attacks.
  • Tutor moves: Agility, Attract, Breaking Swipe, Charge Beam, Copycat, Discharge, Dragon Cheer, Dragon Pulse, Dragon Tail, Electric Terrain, Electroweb, Endure, Energy Wave, Fire Blast, Flame Charge, Flamethrower, Flash, Giga Impact, Heat Wave, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Laser Focus, Magnet Rise, Protect, Rain Dance, Rest, Return, Sandstorm, Secret Power, Sleep Talk, Solar Beam, Substitute, Sunny Day, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wild Charge, Will-O-Wisp
  • Egg groups: Monster / Dragon
  • Height 1.3 m, weight 51.0 kg

Where to find Heliomodo

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
1Ion Deluge
Priority +1. Electrifies Normal-type moves with charged atoms.
ElectricStat20
1Tackle
Charges the foe with a full-body tackle.
NormalPhys4010020
1Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
17Charge
Charges power to boost the electric move used next.
ElectricStat10020
17Mud Bomb
Can hit Flying foes, then knocks them to the ground.
GroundSpec7010010
24Camouflage
Priority +4. Shields the user from an attack and becomes that type.
NormalStat10
24Flatter
Enrages the foe, but raises its SpAtk
DarkStat10015
37Mud-Slap
Hurls mud in the foe's face dealing repeated damage.
GroundSpec2510010
37Parabolic Charge
Damages adjacent Pokémon and heals up by 1/4 of it.
ElectricSpec9010010
37Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
46Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
46Scorchng Sands
Throws scorching sand at the target. May leave a burn.
GroundSpec7510015
46Wyrm Wind
Hits 2-5 times. Drops SpDef, raises Speed.
DragonSpec2510020
51Burn Up
Burns out the user fully removing the Fire type.
FireSpec1301005
51Incinerate
Burns up Berries and Gems preventing their use.
FireSpec6010015
51Shed Tail
Uses 50% HP to create substitute and switch out.
NormalStat10
56Overheat
Allows a full-power attack, but sharply lowers SpAtk
FireSpec1301005
61Electrify
Electrifies the foe, making its next move Electric-type.
ElectricStat3

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide