Heliomodo in Elite Redux
#1035 · Electric / Fire · see locations below
ElectricFire
Abilities
Generator, Drought, Power Spot (hidden)
Base stats
Other changes in this hack
- Innates (always active): Solar Power, Electrocytes, Shiny Lightning
- What the innates do: Solar Power — Ups highest attacking stat by 1.5x in sun. · Electrocytes — Boosts the power of Electric-type moves by 1.25x. · Shiny Lightning — Grants a 1.2x accuracy boost. Thunder never misses.
- Abilities you pick one of: Generator — Charges up once on entry or when electric terrain is active. · Drought — Summons sun on entry. Lasts 8 turns. · Power Spot — Grants a 1.3x boost to ally's attacks.
- Tutor moves: Agility, Attract, Breaking Swipe, Charge Beam, Copycat, Discharge, Dragon Cheer, Dragon Pulse, Dragon Tail, Electric Terrain, Electroweb, Endure, Energy Wave, Fire Blast, Flame Charge, Flamethrower, Flash, Giga Impact, Heat Wave, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Laser Focus, Magnet Rise, Protect, Rain Dance, Rest, Return, Sandstorm, Secret Power, Sleep Talk, Solar Beam, Substitute, Sunny Day, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wild Charge, Will-O-Wisp
- Egg groups: Monster / Dragon
- Height 1.3 m, weight 51.0 kg
Where to find Heliomodo
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 1 | Ion Deluge Priority +1. Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 20 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 17 | Mud Bomb Can hit Flying foes, then knocks them to the ground. | Ground | Spec | 70 | 100 | 10 |
| 24 | Camouflage Priority +4. Shields the user from an attack and becomes that type. | Normal | Stat | — | — | 10 |
| 24 | Flatter Enrages the foe, but raises its SpAtk | Dark | Stat | — | 100 | 15 |
| 37 | Mud-Slap Hurls mud in the foe's face dealing repeated damage. | Ground | Spec | 25 | 100 | 10 |
| 37 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
| 37 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Scorchng Sands Throws scorching sand at the target. May leave a burn. | Ground | Spec | 75 | 100 | 15 |
| 46 | Wyrm Wind Hits 2-5 times. Drops SpDef, raises Speed. | Dragon | Spec | 25 | 100 | 20 |
| 51 | Burn Up Burns out the user fully removing the Fire type. | Fire | Spec | 130 | 100 | 5 |
| 51 | Incinerate Burns up Berries and Gems preventing their use. | Fire | Spec | 60 | 100 | 15 |
| 51 | Shed Tail Uses 50% HP to create substitute and switch out. | Normal | Stat | — | — | 10 |
| 56 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 61 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|