Hawlucha in Elite Redux
#701 · Fighting / Flying · see locations below
FightingFlying
Abilities
Unburden, No Guard, Mold Breaker (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Limber, Vital Spirit, Aerodynamics
- What the innates do: Limber — Para immune, takes half recoil, immune to self stat drops. · Vital Spirit — Can't fall asleep. Fighting-type moves heal status. · Aerodynamics — Boosts Speed instead of being hit by Flying-type moves.
- Abilities you pick one of: Unburden — Consuming its held item doubles Speed until switched out. · No Guard — Attacks used by and on this Pokémon bypass accuracy checks. · Mold Breaker — Moves hit through abilities. Also affects innates.
- Mega Evolves into Mega Hawlucha holding the Hawluchanite
- Tutor moves: Acrobatics, Agility, Air Slash, Attract, Circle Throw, Counter, Double Lariat, Endure, Feint, Fly, Focus Punch, Force Palm, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Karate Chop, Low Kick, Metronome, Pluck, Power-Up Punch, Protect, Rest, Return, Rock Slide, Roost, Secret Power, Seismic Toss, Sky Drop, Sleep Talk, Stone Edge, Substitute, Swords Dance, Tailwind, Take Down, Take Flight, Whirlwind, Wing Attack
- Egg groups: Flying / Human Like
- Height 0.8 m, weight 21.5 kg
Where to find Hawlucha
| Area | Method | Level | |
|---|---|---|---|
| Route 111 Ruins Exterior | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 1 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 17 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 17 | Dual Chop Attacks with brutal hits that strike twice. | Dragon | Phys | 40 | 100 | 15 |
| 17 | Feather Dance Envelops the foe with down to sharply reduce Attack. | Flying | Stat | — | 100 | 15 |
| 17 | Floaty Fall Floats in air and dives at angle. May cause flinching. | Flying | Phys | 90 | 100 | 15 |
| 17 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 24 | Aerial Ace An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
| 24 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 100 | 100 | 10 |
| 24 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 24 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 24 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Fling The effectiveness varies with the held item. | Dark | Phys | 90 | 100 | 10 |
| 37 | Flying Press This attack does Fighting and Flying-type damage. Also Flying-type. | Fighting | Phys | 100 | 100 | 10 |
| 37 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 100 | 15 |
| 46 | Dual Wingbeat User slams the target with wings and hits twice in a row. | Flying | Phys | 45 | 100 | 10 |
| 46 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 46 | Upper Hand Priority +3. Deals damage and flinches if the target uses a prio. move. | Fighting | Phys | 65 | 100 | 15 |
| 51 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 51 | Zephyr Rush Not done yet. | Flying | Phys | 100 | 95 | 10 |
| 56 | Sky Attack Searches out weak spots, then strikes the next turn. | Flying | Phys | 140 | 90 | 5 |
| 56 | Victory Dance Raises Attack, Defense, and Speed by 1 stage. | Fighting | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|