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Hariyama Redux

Hariyama Redux in Elite Redux

#297 · Fire / Steel · see locations below

FireSteel

Abilities

Ancient Idol, Stamina, Heavy Metal (hidden)

Base stats

HP85
Attack85
Defense109
Sp. Attack50
Sp. Defense105
Speed70
Total504

Other changes in this hack

  • Innates (always active): Grounded, Superheavy, Insomnia
  • What the innates do: Grounded — Adds Ground type on entry. · Superheavy — Steadfast + blocks phasing moves. · Insomnia — Cannot fall asleep. Rest fails if used.
  • Abilities you pick one of: Ancient Idol — Uses Def and Sp. Def instead of Atk and Sp. Atk when attacking. · Stamina — Getting hit raises Def by +1. Critical hits maximize Defense. · Heavy Metal — Take half damage from Ghost and Dark.
  • Evolves into Kilozuna at level 55
  • Tutor moves: Attract, Body Press, Bravado, Bulk Up, Bulldoze, Counter, Double Lariat, Earth Power, Earthquake, Endure, Energy Wave, Facade, Fire Punch, Fire Spin, Flash Cannon, Focus Blast, Focus Punch, Force Palm, Heat Crash, Heavy Slam, Helping Hand, Hidden Power, Low Kick, Power-Up Punch, Protect, Rest, Retaliate, Return, Sandstorm, Secret Power, Sleep Talk, Substitute, Sunny Day, Take Down, Wide Guard
  • Egg groups: Human Like
  • Height 2.3 m, weight 253.8 kg

Where to find Hariyama Redux

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Body Slam
A full-body slam that may cause paralysis.
NormalPhys8510015
1Flame Burst
Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority.
FireSpec4010015
1Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat20
1Mat Block
Priority +1. Evades damaging moves for one turn.
FightingStat15
1Stomp
Stomps the foe and terrain flat. May cause flinching.
NormalPhys6510020
1Stomping Tantrum
Stomps around angrily. Stronger after a failure.
GroundPhys7510010
17Barrage
Hurls round objects at the foe 2 to 5 times.
SteelPhys2510015
17Blazing Torque
30% chance to burn.
FirePhys8510020
17Detect
Priority +4. Evades attack, but may fail if used in succession.
FightingStat10
17Rage
A rampage of 2 to 3 turns that confuses the user.
FightingPhys1201005
17Raging Fury
A rampage of 2 to 3 turns that confuses the user.
FirePhys1201005
24Belly Drum
Maximizes Attack while sacrificing HP.
NormalStat10
24Burn Up
Burns out the user fully removing the Fire type.
FireSpec1301005
24Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
24Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
24Soil Drain
Heals 50% damage done.
GroundSpec7510010
37Overheat
Allows a full-power attack, but sharply lowers SpAtk
FireSpec1301005
37Spin Out
The user spins furiously by straining its legs. Lowers speed
SteelPhys1201005
37Submission
A reckless body slam that also hurts the user.
FightingPhys12010010
46Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
46Headlong Rush
Drops Def and SpDef.
GroundPhys1201005
51Vital Throw
Priority -1. Makes the user's move last, but it never misses.
FightingPhys12010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide