Hariyama Redux in Elite Redux
#297 · Fire / Steel · see locations below
FireSteel
Abilities
Ancient Idol, Stamina, Heavy Metal (hidden)
Base stats
Other changes in this hack
- Innates (always active): Grounded, Superheavy, Insomnia
- What the innates do: Grounded — Adds Ground type on entry. · Superheavy — Steadfast + blocks phasing moves. · Insomnia — Cannot fall asleep. Rest fails if used.
- Abilities you pick one of: Ancient Idol — Uses Def and Sp. Def instead of Atk and Sp. Atk when attacking. · Stamina — Getting hit raises Def by +1. Critical hits maximize Defense. · Heavy Metal — Take half damage from Ghost and Dark.
- Evolves into Kilozuna at level 55
- Tutor moves: Attract, Body Press, Bravado, Bulk Up, Bulldoze, Counter, Double Lariat, Earth Power, Earthquake, Endure, Energy Wave, Facade, Fire Punch, Fire Spin, Flash Cannon, Focus Blast, Focus Punch, Force Palm, Heat Crash, Heavy Slam, Helping Hand, Hidden Power, Low Kick, Power-Up Punch, Protect, Rest, Retaliate, Return, Sandstorm, Secret Power, Sleep Talk, Substitute, Sunny Day, Take Down, Wide Guard
- Egg groups: Human Like
- Height 2.3 m, weight 253.8 kg
Where to find Hariyama Redux
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 1 | Flame Burst Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority. | Fire | Spec | 40 | 100 | 15 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 1 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 1 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 1 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 17 | Barrage Hurls round objects at the foe 2 to 5 times. | Steel | Phys | 25 | 100 | 15 |
| 17 | Blazing Torque 30% chance to burn. | Fire | Phys | 85 | 100 | 20 |
| 17 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 17 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 17 | Raging Fury A rampage of 2 to 3 turns that confuses the user. | Fire | Phys | 120 | 100 | 5 |
| 24 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 24 | Burn Up Burns out the user fully removing the Fire type. | Fire | Spec | 130 | 100 | 5 |
| 24 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 24 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 24 | Soil Drain Heals 50% damage done. | Ground | Spec | 75 | 100 | 10 |
| 37 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 37 | Spin Out The user spins furiously by straining its legs. Lowers speed | Steel | Phys | 120 | 100 | 5 |
| 37 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 51 | Vital Throw Priority -1. Makes the user's move last, but it never misses. | Fighting | Phys | 120 | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|