Grotom Roll in Elite Redux
#1128 · Poison / Ground · see locations below
PoisonGround
Abilities
Inflatable, Speed Boost, Dust Cloud (hidden)
Base stats
Other changes in this hack
- Innates (always active): Water Absorb, Let's Roll, Slime Mold
- What the innates do: Water Absorb — Heals 25% of max HP when hit by a Water-type move. · Let's Roll — Casts Defense Curl on entry. · Slime Mold — Sticky Hold + Gooey.
- Abilities you pick one of: Inflatable — Ups Def and Sp. Def by one stage if hit by Flying or Fire moves. · Speed Boost — Raises own Speed by one stage after every turn. · Dust Cloud — Attacks with Sand Attack on switch-in.
- Tutor moves: Bulk Up, Bulldoze, Confuse Ray, Curse, Dark Pulse, Disable, Earth Power, Earthquake, Endure, Flash Cannon, Frustration, Helping Hand, Hidden Power, Iron Defense, Iron Head, Karate Chop, Metal Sound, Night Slash, Poison Jab, Power Gem, Protect, Rest, Return, Rock Slide, Rock Throw, Secret Power, Sky Quake, Sleep Talk, Sludge Bomb, Stone Edge, Substitute, Take Down, Toxic, Toxic Spikes, Trick, Trick Room, Venom Drench, Vexing Void, Wide Guard
- Egg groups: Amorphous
- Height 0.3 m, weight 0.3 kg
Where to find Grotom Roll
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Acid Super effective vs Steel. May lower Defense. | Poison | Spec | 70 | 100 | 20 |
| 1 | Ally Switch Priority +2. The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 1 | Poison Gas Super effective vs Flying. gas that may poison. | Poison | Spec | 65 | 100 | 15 |
| 1 | Poison Sting Priority +1. Has 10% poison chance and +1 priority. | Poison | Phys | 40 | 100 | 15 |
| 1 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 20 |
| 1 | Wrap Wraps and squeezes the foe 2 to 5 times with vines, etc. | Normal | Phys | 50 | 100 | 10 |
| 17 | Bad Egg Throws an egg filled with toxins. Poisons on hit. | Poison | Spec | 40 | 100 | 10 |
| 17 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 17 | Poison Fang A sharp-fanged attack. May badly poison the foe. | Poison | Phys | 70 | 100 | 15 |
| 17 | Toxic Plunge Dives into a pool of poison then strikes on the next turn. | Poison | Phys | 110 | 100 | 10 |
| 17 | Venoshock Does double damage if the foe is poisoned. | Poison | Spec | 65 | 100 | 10 |
| 24 | Cross Poison Two slashes that may poison a foe and do critical damage. | Poison | Phys | 40 | 100 | 10 |
| 24 | Diamond Blade Not done yet. | Rock | Phys | 80 | 100 | 10 |
| 24 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 24 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 24 | Mortal Spin Deals damage. Removes hazards. Poisons targets. | Poison | Spec | 30 | 100 | 15 |
| 24 | Rock Polish Polishes the body to sharply raise Speed. | Rock | Stat | — | — | 20 |
| 24 | Sludge Wave Swamps the foe with a wave of sludge. May also poison. | Poison | Spec | 95 | 100 | 10 |
| 24 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 24 | Toxic Thread Attacks with a thread that poisons and drops Speed. | Poison | Stat | — | 100 | 20 |
| 24 | Wicked Torque 10% chance to sleep. | Dark | Phys | 85 | 100 | 10 |
| 37 | Accelerock Priority +1. Hits with a high-speed rock that always goes first. | Rock | Phys | 40 | 100 | 15 |
| 37 | Darkest Lariat Swings the arms to strike It ignores stat changes. | Dark | Phys | 95 | 100 | 10 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | High Horsepower Slams hard into the foe with its entire body. | Ground | Phys | 95 | 100 | 10 |
| 37 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 37 | Memento The user faints and lowers the foe's abilities. | Dark | Stat | — | 100 | 10 |
| 37 | Noxious Torque 30% chance to poison. | Poison | Phys | 100 | 100 | 20 |
| 37 | Snap Trap Snares the target in a snap trap for four to five turns. | Steel | Phys | 100 | 85 | 10 |
| 37 | Spin Out The user spins furiously by straining its legs. Lowers speed | Steel | Phys | 120 | 100 | 5 |
| 46 | Comeuppance Priority -5. Retaliates against an attacker with great force. | Dark | Phys | — | 100 | 10 |
| 46 | Fissure Very powerful attack. Hits both foes. | Ground | Phys | 120 | 85 | 5 |
| 46 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 46 | Mighty Cleave Wields a light blade. Hits through protect. | Rock | Phys | 95 | 100 | 5 |
| 46 | Rocket Shot Not done yet. | Steel | Phys | 100 | 100 | 10 |
| 46 | Strength A powerful slam attack. Lowers the user's defenses. | Rock | Phys | 110 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|