Glalie in Elite Redux
#362 · Ice · see locations below
Ice
Abilities
Moody, Whiteout, Refrigerate (hidden)
Base stats
Compared with the official games
- Stats Attack 80 → 100, Defense 80 → 70, Sp. Def 80 → 70, Speed 80 → 100 (total 480 → 500)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Sturdy, Freezing Point, Impenetrable
- What the innates do: Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Freezing Point — 20% chance to get frostbitten on contact and 30% non-contact. · Impenetrable — Only damaged by attacks.
- Abilities you pick one of: Moody — Sharply raises one stat and lowers another each turn. · Whiteout — Ups highest attacking stat by 1.5x in hail. · Refrigerate — Normal moves become Ice. Ice moves are empowered.
- Mega Evolves into Glalie (Mega) holding the Glalitite
- Tutor moves: Attract, Aurora Beam, Bite, Black Magic, Blizzard, Blood Shot, Counter, Dark Pulse, Disable, Earthquake, Endure, Facade, Feint, Flash Freeze, Foul Play, Giga Impact, Hail, Haze, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Icicle Crash, Icy Wind, Mist, Protect, Rapid Spin, Rest, Return, Rock Slide, Rock Throw, Secret Power, Shadow Ball, Sleep Talk, Spikes, Stone Edge, Substitute, Swords Dance, Taunt, Zen Headbutt
- Egg groups: Fairy / Mineral
- Height 1.5 m, weight 256.5 kg
Where to find Glalie
| Area | Method | Level | |
|---|---|---|---|
| Shoal Cave Low Tide Ice Room | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish Priority +3. An attack that shocks the foe into flinching. | Ghost | Phys | 40 | 100 | 10 |
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Frost Breath This attack always results in a critical hit. | Ice | Spec | 60 | 100 | 10 |
| 1 | Hyper Fang Attacks with sharp fangs. May cause flinching. | Normal | Phys | 85 | 100 | 15 |
| 1 | Ice Ball Rolls into a ball to strike with rising intensity. | Ice | Phys | 40 | 100 | 10 |
| 1 | Ice Fang May cause flinching or leave the foe frostbiten. | Ice | Phys | 80 | 100 | 15 |
| 1 | Jagged Fangs Bites aggressively. 10% chance to up Atk. | Rock | Phys | 80 | 100 | 15 |
| 17 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 45 | 100 | 10 |
| 17 | Ice Shard Priority +1. Hurls a chunk of ice that always strike first. | Ice | Phys | 40 | 100 | 15 |
| 17 | Icicle Spear Attacks the foe by firing 2 to 5 icicles in a row. | Ice | Phys | 25 | 100 | 20 |
| 17 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 24 | Chilling Water Shoots ice-cold water at the foe. May cause frostbite. | Water | Spec | 75 | 100 | 15 |
| 24 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 90 | 100 | 15 |
| 24 | Freeze-Dry Super effective on Water-types. May cause freezing. | Ice | Spec | 70 | 100 | 15 |
| 24 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Normal | Phys | 25 | 100 | 20 |
| 24 | Rock Polish Polishes the body to sharply raise Speed. | Rock | Stat | — | — | 20 |
| 24 | Super Fang Attacks with sharp fangs and cuts half the foe's HP. | Normal | Phys | 1 | 90 | 10 |
| 37 | Aurora Veil Weakens all attacks, but only usable with hail. | Ice | Stat | — | — | 20 |
| 37 | Avalanche Priority -4. An attack that gains power if injured by the foe. | Ice | Phys | 70 | 100 | 10 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Head Smash A life-risking headbutt that seriously hurts the user. | Rock | Phys | 150 | 85 | 5 |
| 37 | Ice Spinner Deals damage and removes terrain. | Ice | Phys | 80 | 100 | 15 |
| 37 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 37 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 37 | Seismic Slam Deals damage. 33% recoil damage. | Ground | Phys | 120 | 100 | 10 |
| 46 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 46 | Head Charge A charge using guard hair. It hurts the user a little. | Normal | Phys | 130 | 100 | 10 |
| 46 | Sheer Cold Super effective on Water. 20% frostbite chance. | Ice | Spec | 100 | 80 | 5 |
| 46 | Triple Axel A 3-kick attack that gets more powerful with each hit. | Ice | Phys | 20 | 90 | 10 |
| 51 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 51 | First Impression Priority +3. Hits hard and first. Only works first turn. | Bug | Phys | 75 | 100 | 10 |
| 51 | Flail Inflicts critical damage when the user's HP is low. | Normal | Phys | 85 | 100 | 10 |
| 51 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|