Gargablox in Elite Redux
#1108 · Normal · see locations below
Normal
Abilities
Fort Knox, Immunity, Self Repair (hidden)
Base stats
Other changes in this hack
- Innates (always active): Strong Foundation, Drop Blocks, Pickup
- What the innates do: Strong Foundation — Takes 1/2 Water and Ground dmg and can't be forced out. · Drop Blocks — When hit, set up spikes. · Pickup — Removes all hazards on entry. Not immune to hazards.
- Abilities you pick one of: Fort Knox — Blocks most damage boosting and multihit abilities. · Immunity — Cannot be poisoned. Halves damage taken from Poison moves. · Self Repair — Self Sufficient + Natural Cure.
- Tutor moves: Attract, Aura Sphere, Body Press, Bravado, Bulk Up, Calm Mind, Double Lariat, Earth Power, Earthquake, Endure, Facade, Focus Blast, Giga Impact, Headbutt, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Ice Punch, One-Inch Punch, Protect, Rest, Return, Safe Passage, Secret Power, Sleep Talk, Spikes, Substitute, Take Down
- Egg groups: Field
- Height 0.7 m, weight 6.9 kg
Where to find Gargablox
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Block Dropper A ball attack. 20% flinch. | Ground | Phys | 25 | 100 | 15 |
| 1 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 1 | Sharpen Sharpens its edges to boost Attack and Crit. | Normal | Stat | — | — | 20 |
| 1 | Tidy Up Removes hazards. Boosts Atk and Speed. | Normal | Stat | — | — | 10 |
| 1 | Tri Attack Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time. | Normal | 90 | 100 | 15 | |
| 17 | Conversion Boosts SpAtk and Speed and changes type. | Normal | Stat | — | — | 20 |
| 17 | Conversion 2 Boosts SpAtk and Speed and changes type. | Normal | Stat | — | — | 20 |
| 17 | Magnitude A ground-shaking attack of random intensity. | Ground | Phys | 1 | 100 | 20 |
| 17 | Ready or Not Hides on the first turn and then surprises the foe. | Normal | Phys | 80 | 100 | 15 |
| 17 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 24 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Spec | 50 | 100 | 10 |
| 24 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 45 | 100 | 10 |
| 24 | Ice Spinner Deals damage and removes terrain. | Ice | Phys | 80 | 100 | 15 |
| 24 | Seismic Fist A ground-breaking punch. 20% chance to drop Def. | Ground | Phys | 85 | 100 | 15 |
| 24 | Upper Hand Priority +3. Deals damage and flinches if the target uses a prio. move. | Fighting | Phys | 65 | 100 | 15 |
| 37 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 37 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 37 | Hammer Arm A swinging fist attack that also lowers Speed. | Fighting | Phys | 100 | 100 | 10 |
| 37 | High Horsepower Slams hard into the foe with its entire body. | Ground | Phys | 95 | 100 | 10 |
| 37 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 46 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 46 | Ice Hammer Swings a fist to strike. Deals good, consistent damage. | Ice | Phys | 100 | 100 | 10 |
| 46 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 46 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 46 | Primitive Strike Priority -2. A slow but mighty strike from the ancient past. | Ground | Phys | 120 | 95 | 5 |
| 46 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 51 | Fissure Very powerful attack. Hits both foes. | Ground | Phys | 120 | 85 | 5 |
| 51 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 61 | Crush Grip Crushes quicker foes, nullifying their ability. | Normal | Phys | 120 | 100 | 5 |
| 81 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|