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Gargablox in Elite Redux

#1108 · Normal · see locations below

Normal

Abilities

Fort Knox, Immunity, Self Repair (hidden)

Base stats

HP95
Attack80
Defense110
Sp. Attack80
Sp. Defense110
Speed25
Total500

Other changes in this hack

  • Innates (always active): Strong Foundation, Drop Blocks, Pickup
  • What the innates do: Strong Foundation — Takes 1/2 Water and Ground dmg and can't be forced out. · Drop Blocks — When hit, set up spikes. · Pickup — Removes all hazards on entry. Not immune to hazards.
  • Abilities you pick one of: Fort Knox — Blocks most damage boosting and multihit abilities. · Immunity — Cannot be poisoned. Halves damage taken from Poison moves. · Self Repair — Self Sufficient + Natural Cure.
  • Tutor moves: Attract, Aura Sphere, Body Press, Bravado, Bulk Up, Calm Mind, Double Lariat, Earth Power, Earthquake, Endure, Facade, Focus Blast, Giga Impact, Headbutt, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Ice Punch, One-Inch Punch, Protect, Rest, Return, Safe Passage, Secret Power, Sleep Talk, Spikes, Substitute, Take Down
  • Egg groups: Field
  • Height 0.7 m, weight 6.9 kg

Where to find Gargablox

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Block
Blocks the foe's way to prevent escape.
NormalStat5
1Block Dropper
A ball attack. 20% flinch.
GroundPhys2510015
1Body Slam
A full-body slam that may cause paralysis.
NormalPhys8510015
1Sharpen
Sharpens its edges to boost Attack and Crit.
NormalStat20
1Tidy Up
Removes hazards. Boosts Atk and Speed.
NormalStat10
1Tri Attack
Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time.
Normal9010015
17Conversion
Boosts SpAtk and Speed and changes type.
NormalStat20
17Conversion 2
Boosts SpAtk and Speed and changes type.
NormalStat20
17Magnitude
A ground-shaking attack of random intensity.
GroundPhys110020
17Ready or Not
Hides on the first turn and then surprises the foe.
NormalPhys8010015
17Stomp
Stomps the foe and terrain flat. May cause flinching.
NormalPhys6510020
24Bind
Binds and squeezes the foe for 2 to 5 turns.
NormalSpec5010010
24Double Hit
Slams the foe with a tail etc. Strikes twice.
NormalPhys4510010
24Ice Spinner
Deals damage and removes terrain.
IcePhys8010015
24Seismic Fist
A ground-breaking punch. 20% chance to drop Def.
GroundPhys8510015
24Upper Hand
Priority +3. Deals damage and flinches if the target uses a prio. move.
FightingPhys6510015
37Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
37Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
37Hammer Arm
A swinging fist attack that also lowers Speed.
FightingPhys10010010
37High Horsepower
Slams hard into the foe with its entire body.
GroundPhys9510010
37Recover
Recovers up to half the user's maximum HP.
NormalStat5
46Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
46Ice Hammer
Swings a fist to strike. Deals good, consistent damage.
IcePhys10010010
46Mat Block
Priority +1. Evades damaging moves for one turn.
FightingStat15
46Outburst
Severe special damage but makes the user faint.
NormalSpec2501005
46Primitive Strike
Priority -2. A slow but mighty strike from the ancient past.
GroundPhys120955
46Submission
A reckless body slam that also hurts the user.
FightingPhys12010010
51Fissure
Very powerful attack. Hits both foes.
GroundPhys120855
51Self-Destruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
61Crush Grip
Crushes quicker foes, nullifying their ability.
NormalPhys1201005
81Stockpile
Charges up power for up to 3 turns.
NormalStat5

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide