Flamigo in Elite Redux
#973 · Flying / Fighting · see locations below
FlyingFighting
Abilities
Quick Feet, Scrappy, Costar (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Vital Spirit, Flock, Aerilate
- What the innates do: Vital Spirit — Can't fall asleep. Fighting-type moves heal status. · Flock — Boosts Flying-type moves by 1.2x, or 1.5x when below 1/3 HP. · Aerilate — Normal moves become Flying. Flying moves are empowered.
- Abilities you pick one of: Quick Feet — Ups Speed by 1.5x if suffering from a status condition. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare. · Costar — Copies its ally's stat changes on switch-in.
- Tutor moves: Acrobatics, Air Slash, Attract, Circle Throw, Counter, Covet, Defog, Dive, Endure, Energy Wave, Facade, Feint, Flip Turn, Fly, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Liquidation, Low Kick, Nasty Plot, Pluck, Protect, Rain Dance, Rest, Return, Roost, Secret Power, Seismic Toss, Sky Drop, Sleep Talk, Substitute, Supersonic, Swords Dance, Tailwind, Take Down, Wide Guard, Wing Attack, Zen Headbutt
- Egg groups: Flying
- Height 1.6 m, weight 37.0 kg
Where to find Flamigo
| Area | Method | Level | |
|---|---|---|---|
| Route 113 | Grass | — | 5% rare |
| Fallarbor Town | Grass | — | 5% rare |
| Route 118 | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 45 | 100 | 10 |
| 1 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 1 | Mimic Copies a move used by the foe during one battle. | Normal | Stat | — | — | 10 |
| 1 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 1 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 17 | Aerial Ace An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
| 17 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 17 | Feather Dance Envelops the foe with down to sharply reduce Attack. | Flying | Stat | — | 100 | 15 |
| 17 | Guard Swap Swaps Defense and Special Defense with the foe. | Psychic | Stat | — | — | 10 |
| 17 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 25 | 100 | 20 |
| 17 | Psycho Shift Transfers status problems to the foe. | Psychic | Stat | — | 100 | 10 |
| 17 | Storm Throw This attack always results in a critical hit. | Fighting | Phys | 60 | 100 | 10 |
| 24 | Axe Kick An all-in, reckless kick that might confuse the foe. | Dark | Phys | 120 | 90 | 10 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 24 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 24 | Waterfall Charges the foe with speed to climb waterfalls. | Water | Phys | 85 | 100 | 15 |
| 24 | Wring Out Crushes quicker foes, nullifying their ability. | Normal | Spec | 80 | 100 | 10 |
| 37 | Aqua Step Deals damage. Raises speed. | Water | Phys | 80 | 100 | 10 |
| 37 | Brave Bird A low altitude charge that also hurts the user. | Flying | Phys | 120 | 100 | 10 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 37 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 46 | Flail Inflicts critical damage when the user's HP is low. | Normal | Phys | 85 | 100 | 10 |
| 46 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 46 | Sky Attack Searches out weak spots, then strikes the next turn. | Flying | Phys | 140 | 90 | 5 |
| 46 | Upper Hand Priority +3. Deals damage and flinches if the target uses a prio. move. | Fighting | Phys | 65 | 100 | 15 |
| 51 | Triple Dive Hits 3 times. | Water | Phys | 20 | 90 | 10 |
| 51 | Triple Kick Kicks the foe 3 times in a row with rising intensity. | Fighting | Phys | 20 | 90 | 10 |
| 51 | Whirling Strikes Hits 3 times. Each hit does more damage. | Flying | Phys | 20 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|