Fearow in Elite Redux
#022 · Normal / Flying · see locations below
NormalFlying
Abilities
Sniper, Gale Wings, Accelerate (hidden)
Base stats
Compared with the official games
- Stats Attack 90 → 110, Defense 65 → 75, Sp. Def 61 → 71 (total 442 → 482)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Intimidate, Ambush, Big Pecks
- What the innates do: Intimidate — Lowers foes' Atk by one stage on entry. · Ambush — Guaranteed critical hit on first turn. · Big Pecks — Boosts the power of contact moves by 1.3x.
- Abilities you pick one of: Sniper — Critical hits have a 2.25x dmg multiplier instead of 1.5x. · Gale Wings — Flying-type moves get +1 priority at full HP. · Accelerate — Moves that need a charge turn are now used instantly.
- Tutor moves: Acrobatics, Agility, Air Slash, Attract, Covet, Defog, Drill Peck, Drill Run, Endure, Facade, Fly, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Metronome, Night Slash, Pluck, Protect, Pursuit, Rest, Return, Roost, Secret Power, Sky Drop, Sleep Talk, Substitute, Swords Dance, Tailwind, Take Flight, Wing Attack
- Egg groups: Flying
- Height 1.2 m, weight 38.0 kg
Where to find Fearow
| Area | Method | Level | |
|---|---|---|---|
| Jagged Pass | Grass | — | |
| Route 118 | Rock Smash | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Air Cutter Hacks with razorlike wind. High critical-hit ratio. | Flying | Phys | 75 | 100 | 20 |
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Normal | Phys | 25 | 100 | 20 |
| 1 | Lash Out Increases in damage as the user's stats are lowered | Dark | Phys | 80 | 100 | 15 |
| 1 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 25 | 100 | 20 |
| 1 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 17 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 80 | — | 10 |
| 17 | Mirror Move Counters the foe's attack with the same move. | Flying | Stat | — | — | 20 |
| 17 | Tri Attack Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time. | Normal | 90 | 100 | 15 | |
| 24 | Assurance An attack that gains power if the foe has been hurt. | Dark | Phys | 75 | 100 | 10 |
| 24 | Dual Wingbeat User slams the target with wings and hits twice in a row. | Flying | Phys | 45 | 100 | 10 |
| 24 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 24 | Natural Gift The effectiveness varies with the held Berry. | Normal | Phys | 1 | 100 | 15 |
| 24 | Steel Wing Strikes the foe with hard wings spread wide. | Steel | Phys | 90 | 100 | 15 |
| 24 | Throat Chop Chops the throat to disable sound moves for 2 turns. | Dark | Phys | 80 | 100 | 15 |
| 37 | Aerial Ace An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
| 37 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 37 | Brave Bird A low altitude charge that also hurts the user. | Flying | Phys | 120 | 100 | 10 |
| 37 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 37 | Slash Slashes with claws, etc. Always crits. | Normal | Phys | 60 | 100 | 10 |
| 37 | Smart Strike Hits with an accurate horn that never misses. | Steel | Phys | 80 | — | 10 |
| 46 | Skull Bash Tucks in the head, then attacks on the next turn. | Normal | Phys | 120 | 100 | 10 |
| 46 | Sky Attack Searches out weak spots, then strikes the next turn. | Flying | Phys | 140 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|