Emolga in Elite Redux
#587 · Electric / Flying · see locations below
ElectricFlying
Abilities
Generator, Huge Power, Blur (hidden)
Base stats
Compared with the official games
- Stats HP 55 → 65, Attack 75 → 40, Sp. Atk 75 → 110, Sp. Def 60 → 75, Speed 103 → 125 (total 428 → 475)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Static, Motor Drive, Aerodynamics
- What the innates do: Static — 30% chance to paralyze on contact, 10% on non-contact. · Motor Drive — Boosts Speed instead of being hit by Electric-type moves. · Aerodynamics — Boosts Speed instead of being hit by Flying-type moves.
- Abilities you pick one of: Generator — Charges up once on entry or when electric terrain is active. · Huge Power — Doubles own Attack stat. Boosts raw stat, not base stat. · Blur — Uses Speed as defense stat when hit by contact.
- Tutor moves: Acrobatics, Agility, Air Slash, Attract, Charge Beam, Charm, Covet, Dazzling Gleam, Defog, Discharge, Electroweb, Endure, Energy Ball, Flash, Fly, Giga Impact, Helping Hand, Hidden Power, Hurricane, Hyper Beam, Light Screen, Nasty Plot, Play Rough, Protect, Rain Dance, Rest, Return, Roost, Secret Power, Seed Bomb, Sleep Talk, Solar Beam, Substitute, Tailwind, Taunt, Thunder, Thunder Wave, Thunderbolt, U-turn, Volt Switch, Wild Charge
- Egg groups: Field
- Height 0.4 m, weight 5.0 kg
Where to find Emolga
| Area | Method | Level | |
|---|---|---|---|
| Petalburg Woods 3 | Grass | — | 5% rare |
| Petalburg Woods 3 | Honey | — | |
| Route 106 | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Dual Wingbeat User slams the target with wings and hits twice in a row. | Flying | Phys | 45 | 100 | 10 |
| 1 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 1 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 1 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Air Cutter Hacks with razorlike wind. High critical-hit ratio. | Flying | Phys | 75 | 100 | 20 |
| 17 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 17 | Flatter Enrages the foe, but raises its SpAtk | Dark | Stat | — | 100 | 15 |
| 24 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 24 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 24 | Zippy Zap Priority +2. Electric bursts always go first and land a critical hit. | Electric | Phys | 50 | 100 | 15 |
| 37 | Aerial Ace An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
| 37 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 37 | Zap Jive An electrifying dance that may raise Speed. | Electric | Spec | 80 | 100 | 10 |
| 46 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 46 | Speed Swap Swaps Speed with the foe. | Psychic | Stat | — | — | 10 |
| 46 | Tickle Makes the foe laugh to lower Attack and Defense. | Normal | Stat | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|