Elekid in Elite Redux
#239 · Electric · see locations below
Electric
Abilities
Power Fists, Short Circuit, Motor Drive (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Fighter, Vital Spirit, Static
- What the innates do: Fighter — Boosts Fight.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Vital Spirit — Can't fall asleep. Fighting-type moves heal status. · Static — 30% chance to paralyze on contact, 10% on non-contact.
- Abilities you pick one of: Power Fists — Iron Fist moves target Special Defense and get a 1.3x boost. · Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Motor Drive — Boosts Speed instead of being hit by Electric-type moves.
- Evolves into Electabuzz at level 23
- Tutor moves: Agility, Attract, Bulk Up, Counter, Discharge, Electric Terrain, Electroweb, Endure, Facade, Feint, Flash, Flash Cannon, Focus Punch, Helping Hand, Hidden Power, Iron Head, Karate Chop, Light Screen, Low Sweep, Mach Punch, Magnet Rise, One-Inch Punch, Protect, Rain Dance, Reflect, Rest, Return, Secret Power, Seismic Toss, Sleep Talk, Stealth Rock, Substitute, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch
- Egg groups: Undiscovered
- Height 0.6 m, weight 23.5 kg
Where to find Elekid
| Area | Method | Level | |
|---|---|---|---|
| Route 110 | Grass | — | 5% rare |
| New Mauville Entrance | Grass | — | |
| New Mauville Inside | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 1 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 90 | 100 | 10 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 17 | Swift Priority +2. Sprays star-shaped rays that never miss. | Normal | Spec | 65 | 100 | 5 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 46 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 51 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 51 | Plasma Fists Hits with electrical fists. Normal moves become Electric. | Electric | Phys | 100 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|