Dedelibird in Elite Redux
#1125 · Ice / Flying · see locations below
IceFlying
Abilities
Christmas Spirit, Cool Exit, Friend Guard (hidden)
Base stats
Other changes in this hack
- Innates (always active): Magic Guard, North Wind, Pixilate
- What the innates do: Magic Guard — Only damaged by attacks. · North Wind — 3 turns Aurora Veil on entry. Immune to Hail damage. · Pixilate — Normal moves become Fairy. Fairy moves are empowered.
- Abilities you pick one of: Christmas Spirit — Takes 50% less damage if hail is active. · Cool Exit — Uses Chilly Reception at the end of your 2nd turn. · Friend Guard — Reduces damage that ally takes by 50% in double battles.
- Tutor moves: Acrobatics, Agility, Attract, Aurora Beam, Blizzard, Calm Mind, Charm, Counter, Covet, Dazzling Gleam, Drill Peck, Endure, Energy Ball, Flash Freeze, Flip Turn, Fly, Focus Punch, Giga Impact, Hail, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Ice Punch, Icicle Crash, Icy Wind, Moonblast, Pixie Beam, Powder Snow, Protect, Rapid Spin, Rest, Return, Secret Power, Seed Bomb, Seismic Toss, Sky Drop, Sleep Talk, Spikes, Substitute, Water Pulse
- Egg groups: Water 1 / Field
- Height 0.9 m, weight 16.0 kg
Where to find Dedelibird
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Fling The effectiveness varies with the held item. | Dark | Phys | 90 | 100 | 10 |
| 1 | Ice Shard Priority +1. Hurls a chunk of ice that always strike first. | Ice | Phys | 40 | 100 | 15 |
| 1 | Ice Spinner Deals damage and removes terrain. | Ice | Phys | 80 | 100 | 15 |
| 1 | Present A sly attack that damages foes and heals allies. | Mystery | Spec | 80 | 100 | 15 |
| 17 | Fumigation Bomb Not done yet. | Poison | Phys | 75 | 100 | 10 |
| 17 | Mud Bomb Can hit Flying foes, then knocks them to the ground. | Ground | Spec | 70 | 100 | 10 |
| 17 | Party Favors Damages the foe and heals allies. | Fairy | Phys | 60 | 100 | 10 |
| 17 | Wish A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 24 | Chilling Water Shoots ice-cold water at the foe. May cause frostbite. | Water | Spec | 75 | 100 | 15 |
| 24 | Chilly Reception Sets hail and switches. | Ice | Stat | — | — | 10 |
| 24 | Egg Bomb An egg is forcibly hurled at the foe. | Fire | Phys | 100 | 100 | 10 |
| 37 | Aurora Veil Weakens all attacks, but only usable with hail. | Ice | Stat | — | — | 20 |
| 37 | Avalanche Priority -4. An attack that gains power if injured by the foe. | Ice | Phys | 70 | 100 | 10 |
| 37 | Magnet Bomb Launches a magnet that is Super Effective vs Steel. | Steel | Spec | 70 | — | 20 |
| 37 | Triple Axel A 3-kick attack that gets more powerful with each hit. | Ice | Phys | 20 | 90 | 10 |
| 46 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 46 | Freeze-Dry Super effective on Water-types. May cause freezing. | Ice | Spec | 70 | 100 | 15 |
| 46 | Healing Wish The user faints to heal up the recipient. | Psychic | Stat | — | — | 10 |
| 51 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|