Darumaka Redux in Elite Redux
#554 · Ground / Fighting · see locations below
GroundFighting
Abilities
Gorilla Tactics, Sheer Force, Battle Aura (hidden)
Base stats
Other changes in this hack
- Innates (always active): Earth Eater, Earthbound, Mold Breaker
- What the innates do: Earth Eater — Heals 25% of max HP when hit by a Ground move. · Earthbound — Boosts Ground-type moves by 1.2x, or 1.5x when under 1/3 HP. · Mold Breaker — Moves hit through abilities. Also affects innates.
- Abilities you pick one of: Gorilla Tactics — Raises own Atk by 1.5x, but can only use the first chosen move. · Sheer Force — Exchanges added effects on its moves for 1.3x more power. · Battle Aura — Boosts each battler's crit rate by +2.
- Evolves into Darmanitan Redux at level 35
- Tutor moves: Attract, Body Press, Bulk Up, Earthquake, Endure, Fire Punch, Focus Punch, Helping Hand, Hidden Power, Metronome, One-Inch Punch, Power Gem, Power-Up Punch, Protect, Rest, Return, Rock Slide, Rock Throw, Rock Tomb, Secret Power, Sleep Talk, Stone Edge, Substitute, Take Down, Terrain Pulse, Thunder Punch, U-turn
- Egg groups: Field
- Height 0.6 m, weight 37.5 kg
Where to find Darumaka Redux
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 1 | Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Phys | 25 | 100 | 15 |
| 17 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 17 | Jagged Punch Not done yet. | Rock | Phys | 80 | 100 | 10 |
| 17 | Seismic Fist A ground-breaking punch. 20% chance to drop Def. | Ground | Phys | 85 | 100 | 15 |
| 17 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 24 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 24 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 24 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 24 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Accelerock Priority +1. Hits with a high-speed rock that always goes first. | Rock | Phys | 40 | 100 | 15 |
| 37 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Hammer Arm A swinging fist attack that also lowers Speed. | Fighting | Phys | 100 | 100 | 10 |
| 46 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 51 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 51 | Head Smash A life-risking headbutt that seriously hurts the user. | Rock | Phys | 150 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|