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Darumaka (Galar)

Darumaka (Galar) in Elite Redux

#554 · Ice · see locations below

Ice

Abilities

Hustle, Sheer Force, Mold Breaker (hidden)

Base stats

HP70
Attack90
Defense45
Sp. Attack15
Sp. Defense45
Speed50
Total315

Compared with the official games

Against the base species it is built from:

  • Type Fire → Ice

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Heatproof, Inner Focus, Ice Body
  • What the innates do: Heatproof — Halves damage taken from Fire-type moves. Takes no burn damage. · Inner Focus — Blocks flinch, Intimidate, Scare. Focus Blast never misses. · Ice Body — Heals 1/8 of max HP every turn in hail.
  • Abilities you pick one of: Hustle — 0.9x accuracy. Boosts damage by 1.4x. · Sheer Force — Exchanges added effects on its moves for 1.3x more power. · Mold Breaker — Moves hit through abilities. Also affects innates.
  • Evolves into Darmanitan (Galar) at level 35
  • Tutor moves: Attract, Blizzard, Bulk Up, Counter, Endure, Facade, Fire Punch, Fire Spin, Flame Charge, Flash Freeze, Force Palm, Hail, Heat Crash, Helping Hand, Hidden Power, Hyper Voice, Ice Beam, Ice Punch, Icicle Crash, Icy Wind, Metronome, Powder Snow, Power-Up Punch, Protect, Rain Dance, Rest, Return, Secret Power, Seismic Toss, Sleep Talk, Substitute, U-turn, Will-O-Wisp, Work Up
  • Egg groups: Field
  • Height 0.6 m, weight 37.5 kg

Where to find Darumaka (Galar)

AreaMethodLevel
Route 111Gift
Route 127Grass5% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat20
1Ice Ball
Rolls into a ball to strike with rising intensity.
IcePhys4010010
1Ice Hammer
Swings a fist to strike. Deals good, consistent damage.
IcePhys10010010
1Lucky Chant
Prevents the foe from landing critical hits.
NormalStat20
1Meditate
Meditates peacefully to raise Attack and SpDef.
PsychicStat20
17Chilly Reception
Sets hail and switches.
IceStat10
17Heal Bell
Chimes soothingly to heal all status abnormalities.
NormalStat5
17Ice Spinner
Deals damage and removes terrain.
IcePhys8010015
17Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat10
24Belly Drum
Maximizes Attack while sacrificing HP.
NormalStat10
24Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat1005
24Fire Pledge
Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of fire. May burn the grass.
Fire9010015
24Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
37Glacier Crash
Not done yet.
IcePhys9510020
46Avalanche
Priority -4. An attack that gains power if injured by the foe.
IcePhys7010010
46Flare Blitz
A charge that may burn the foe. Also hurts the user.
FirePhys12010010
46Rage
A rampage of 2 to 3 turns that confuses the user.
FightingPhys1201005
46Raging Fury
A rampage of 2 to 3 turns that confuses the user.
FirePhys1201005
51Endeavor
Gains power if the user's HP is lower than the foe's HP.
NormalPhys11005
51Pyro Ball
Launches a fiery ball at the target. It may cause a burn.
FirePhys120905

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide