Darumaka (Galar) in Elite Redux
#554 · Ice · see locations below
Ice
Abilities
Hustle, Sheer Force, Mold Breaker (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Type Fire → Ice
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Heatproof, Inner Focus, Ice Body
- What the innates do: Heatproof — Halves damage taken from Fire-type moves. Takes no burn damage. · Inner Focus — Blocks flinch, Intimidate, Scare. Focus Blast never misses. · Ice Body — Heals 1/8 of max HP every turn in hail.
- Abilities you pick one of: Hustle — 0.9x accuracy. Boosts damage by 1.4x. · Sheer Force — Exchanges added effects on its moves for 1.3x more power. · Mold Breaker — Moves hit through abilities. Also affects innates.
- Evolves into Darmanitan (Galar) at level 35
- Tutor moves: Attract, Blizzard, Bulk Up, Counter, Endure, Facade, Fire Punch, Fire Spin, Flame Charge, Flash Freeze, Force Palm, Hail, Heat Crash, Helping Hand, Hidden Power, Hyper Voice, Ice Beam, Ice Punch, Icicle Crash, Icy Wind, Metronome, Powder Snow, Power-Up Punch, Protect, Rain Dance, Rest, Return, Secret Power, Seismic Toss, Sleep Talk, Substitute, U-turn, Will-O-Wisp, Work Up
- Egg groups: Field
- Height 0.6 m, weight 37.5 kg
Where to find Darumaka (Galar)
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Ice Ball Rolls into a ball to strike with rising intensity. | Ice | Phys | 40 | 100 | 10 |
| 1 | Ice Hammer Swings a fist to strike. Deals good, consistent damage. | Ice | Phys | 100 | 100 | 10 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 17 | Chilly Reception Sets hail and switches. | Ice | Stat | — | — | 10 |
| 17 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 17 | Ice Spinner Deals damage and removes terrain. | Ice | Phys | 80 | 100 | 15 |
| 17 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 24 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 24 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 24 | Fire Pledge Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of fire. May burn the grass. | Fire | 90 | 100 | 15 | |
| 24 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Glacier Crash Not done yet. | Ice | Phys | 95 | 100 | 20 |
| 46 | Avalanche Priority -4. An attack that gains power if injured by the foe. | Ice | Phys | 70 | 100 | 10 |
| 46 | Flare Blitz A charge that may burn the foe. Also hurts the user. | Fire | Phys | 120 | 100 | 10 |
| 46 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Raging Fury A rampage of 2 to 3 turns that confuses the user. | Fire | Phys | 120 | 100 | 5 |
| 51 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 51 | Pyro Ball Launches a fiery ball at the target. It may cause a burn. | Fire | Phys | 120 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|