Darmanitan (Zen) in Elite Redux
#555 · Fire / Psychic · see locations below
FirePsychic
Abilities
Sheer Force, Clear Body, Equinox (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Attack 140 → 35, Defense 55 → 95, Sp. Atk 30 → 140, Sp. Def 55 → 95, Speed 95 → 50 (total 480 → 520)
- Type Fire → Fire / Psychic
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Enlightened, Impenetrable, Psychic Mind
- What the innates do: Enlightened — Emanate + Inner Focus. · Impenetrable — Only damaged by attacks. · Psychic Mind — Boosts Psychic-type moves by 1.2x, or 1.5x when under 1/3 HP.
- Abilities you pick one of: Sheer Force — Exchanges added effects on its moves for 1.3x more power. · Clear Body — Immune to stat drops. · Equinox — Boosts Atk or SpAtk to match the higher value.
- Tutor moves: Attract, Aura Sphere, Bulk Up, Calm Mind, Double Lariat, Endure, Energy Wave, Extrasensory, Facade, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Focus Blast, Giga Impact, Heal Block, Heat Crash, Heat Wave, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Light Screen, Metronome, Miracle Eye, One-Inch Punch, Power Gem, Power-Up Punch, Protect, Psybeam, Psychic Noise, Psychic Terrain, Reflect, Rest, Return, Rock Throw, Safeguard, Secret Power, Seismic Toss, Sleep Talk, Solar Beam, Substitute, Sunny Day, Taunt, Terrain Pulse, Trick, Trick Room, U-turn, Weather Ball, Will-O-Wisp, Work Up, Zen Headbutt
- Egg groups: Field
- Height 1.3 m, weight 92.9 kg
Where to find Darmanitan (Zen)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Burn Up Burns out the user fully removing the Fire type. | Fire | Spec | 130 | 100 | 5 |
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Flame Wheel Rolls into a wheel to strike with rising intensity. | Fire | Phys | 40 | 100 | 10 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 17 | Ember A weak fire attack that burns the target. | Fire | Spec | 20 | 100 | 20 |
| 17 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 17 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 17 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 24 | Astral Hand Projects a fist to strike the foe. | Psychic | Phys | 85 | 100 | 15 |
| 24 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 24 | Fire Pledge Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of fire. May burn the grass. | Fire | 90 | 100 | 15 | |
| 24 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 24 | Power Trick The user swaps its Attack and Defense stats. | Psychic | Stat | — | — | 10 |
| 24 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Big Bang Does Damage. Small burn chance. | Normal | Spec | 90 | 100 | 10 |
| 37 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 37 | Incinerate Burns up Berries and Gems preventing their use. | Fire | Spec | 60 | 100 | 15 |
| 37 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 37 | Molten Strike Slams the foe like a molten hammer, but lowers Speed. | Fire | Phys | 100 | 100 | 10 |
| 37 | Mystical Fire Breathes a special, hot fire. May lower SpAtk | Fire | Spec | 80 | 100 | 10 |
| 46 | Flare Blitz A charge that may burn the foe. Also hurts the user. | Fire | Phys | 120 | 100 | 10 |
| 46 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 46 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
| 46 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Raging Fury A rampage of 2 to 3 turns that confuses the user. | Fire | Phys | 120 | 100 | 5 |
| 46 | Synchronoise An odd shock wave that Matches user's second type. | Psychic | Spec | 95 | 100 | 10 |
| 51 | Boiling Flame Deals damage. Does increase damage in rain. | Fire | Spec | 80 | 100 | 15 |
| 51 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 51 | Glitzy Glow Telekinetic force that sets wall, lowering Sp. Atk damage. | Psychic | Spec | 80 | 100 | 15 |
| 51 | Pyro Ball Launches a fiery ball at the target. It may cause a burn. | Fire | Phys | 120 | 90 | 5 |
| 56 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 61 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|