Darmanitan Zen Mode Galarian in Elite Redux
#555 · Ice / Fire · see locations below
IceFire
Abilities
Gorilla Tactics, Sheer Force, Solar Power (hidden)
Base stats
Other changes in this hack
- Innates (always active): Heatproof, Iron Fist, Turboblaze
- What the innates do: Heatproof — Halves damage taken from Fire-type moves. Takes no burn damage. · Iron Fist — Boosts the power of punching moves by 1.3x. · Turboblaze — Moves hit through abilities. Adds Fire type to itself.
- Abilities you pick one of: Gorilla Tactics — Raises own Atk by 1.5x, but can only use the first chosen move. · Sheer Force — Exchanges added effects on its moves for 1.3x more power. · Solar Power — Ups highest attacking stat by 1.5x in sun.
- Tutor moves: Attract, Blizzard, Bulk Up, Counter, Endure, Facade, Fire Punch, Fire Spin, Flame Charge, Flash Freeze, Force Palm, Giga Impact, Hail, Heat Crash, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Ice Beam, Ice Punch, Icicle Crash, Icy Wind, Metronome, One-Inch Punch, Powder Snow, Power-Up Punch, Protect, Rain Dance, Rest, Return, Secret Power, Seismic Toss, Sleep Talk, Substitute, U-turn, Will-O-Wisp, Work Up
- Egg groups: Field
- Height 1.3 m, weight 92.9 kg
Where to find Darmanitan Zen Mode Galarian
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Ice Ball Rolls into a ball to strike with rising intensity. | Ice | Phys | 40 | 100 | 10 |
| 1 | Ice Hammer Swings a fist to strike. Deals good, consistent damage. | Ice | Phys | 100 | 100 | 10 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 17 | Chilly Reception Sets hail and switches. | Ice | Stat | — | — | 10 |
| 17 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 17 | Ice Spinner Deals damage and removes terrain. | Ice | Phys | 80 | 100 | 15 |
| 17 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 24 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 24 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 24 | Fire Pledge Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of fire. May burn the grass. | Fire | 90 | 100 | 15 | |
| 24 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Glacier Crash Not done yet. | Ice | Phys | 95 | 100 | 20 |
| 37 | Molten Strike Slams the foe like a molten hammer, but lowers Speed. | Fire | Phys | 100 | 100 | 10 |
| 46 | Avalanche Priority -4. An attack that gains power if injured by the foe. | Ice | Phys | 70 | 100 | 10 |
| 46 | Flare Blitz A charge that may burn the foe. Also hurts the user. | Fire | Phys | 120 | 100 | 10 |
| 46 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Raging Fury A rampage of 2 to 3 turns that confuses the user. | Fire | Phys | 120 | 100 | 5 |
| 51 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 51 | Pyro Ball Launches a fiery ball at the target. It may cause a burn. | Fire | Phys | 120 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|