Claydol in Elite Redux
#344 · Ground / Psychic · see locations below
GroundPsychic
Abilities
Ancient Idol, Sand Guard, Twist. Dimension (hidden)
Base stats
Compared with the official games
- Stats HP 60 → 70, Sp. Atk 70 → 90 (total 500 → 530)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Levitate, Mystic Power, Fort Knox
- What the innates do: Levitate — Immune to Ground-type moves. Ups own Flying moves by 1.25x. · Mystic Power — All moves gain the 1.5x power boost from STAB. · Fort Knox — Blocks most damage boosting and multihit abilities.
- Abilities you pick one of: Ancient Idol — Uses Def and Sp. Def instead of Atk and Sp. Atk when attacking. · Sand Guard — Blocks priority and reduces special damage by 1/2 in sand. · Twist. Dimension — Sets up Trick Room on entry, lasts 3 turns.
- Tutor moves: Body Press, Bulldoze, Calm Mind, Confuse Ray, Curse, Dazzling Gleam, Dig, Earth Power, Earthquake, Eerie Spell, Endure, Energy Wave, Flash Cannon, Giga Impact, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Light Screen, Miracle Eye, Power Gem, Protect, Psybeam, Psychic, Psychic Noise, Psyshock, Rapid Spin, Reflect, Refresh, Rest, Return, Rock Slide, Safeguard, Sand Tomb, Sandstorm, Secret Power, Skill Swap, Sleep Talk, Spikes, Stealth Rock, Stone Edge, Substitute, Topsy-Turvy, Trick, Trick Room, Wide Guard, Zen Headbutt
- Egg groups: Mineral
- Height 1.5 m, weight 108.0 kg
Where to find Claydol
| Area | Method | Level | |
|---|---|---|---|
| Sandstrewn Ruins | Grass | — | |
| Sandstrewn Ruins 3F | Grass | — | |
| Sky Pillar 1F | Grass | — | |
| Sky Pillar 3F | Grass | — | |
| Sky Pillar 5F | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Scorchng Sands Throws scorching sand at the target. May leave a burn. | Ground | Spec | 75 | 100 | 15 |
| 1 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 1 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 17 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 17 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 17 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 17 | Rock Polish Polishes the body to sharply raise Speed. | Rock | Stat | — | — | 20 |
| 17 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 24 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 24 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 24 | Cosmic Power Raises Defense and Sp. Def with a mystic power. | Psychic | Stat | — | — | 20 |
| 24 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 24 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 37 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 37 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 37 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 37 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 46 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Magical Torque 30% chance to confuse. | Fairy | Phys | 85 | 100 | 20 |
| 46 | Psycho Boost Allows a full-power attack, but sharply lowers SpAtk | Psychic | Spec | 140 | 100 | 5 |
| 46 | Shore Up Restores the user's HP. More HP in a sandstorm. | Ground | Stat | — | — | 5 |
| 51 | Guard Swap Swaps Defense and Special Defense with the foe. | Psychic | Stat | — | — | 10 |
| 51 | Power Swap Swaps Attack and Special Attack with the foe. | Psychic | Stat | — | — | 10 |
| 51 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 51 | Transmute Strikes the foe, remaking the user's item on KO. | Psychic | Spec | 80 | 100 | 5 |
| 56 | Inverse Room Reverses type matchups for 5 turns. | Psychic | Stat | — | — | 5 |
| 56 | Light Of Ruin Fires a great beam of light that also hurts the user. | Fairy | Spec | 140 | 100 | 5 |
| 56 | Steel Beam Fires a beam of steel from its body. It hurts the user. | Steel | Spec | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|