Clawtificer in Elite Redux
#1074 · Fire / Electric · see locations below
FireElectric
Abilities
Elemental Charge, Elemental Charge, Elemental Charge (hidden)
Base stats
Other changes in this hack
- Innates (always active): Ice Age, Levitate, Dual Wield
- What the innates do: Ice Age — Adds Ice type on entry. · Levitate — Immune to Ground-type moves. Ups own Flying moves by 1.25x. · Dual Wield — Mega Launcher and Keen Edge moves hit twice for 70% damage.
- Abilities you pick one of: Elemental Charge — 20% chance to BRN/FRZ/PARA with respective types. · Elemental Charge — 20% chance to BRN/FRZ/PARA with respective types. · Elemental Charge — 20% chance to BRN/FRZ/PARA with respective types.
- Tutor moves: Attract, Aurora Beam, Blizzard, Bubble, Discharge, Electric Terrain, Endure, Energy Wave, Fire Blast, Flame Charge, Flamethrower, Flash Freeze, Flip Turn, Giga Impact, Hail, Haze, Heat Wave, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Iron Defense, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Substitute, Sunny Day, Surf, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Water Pulse, Wild Charge, Will-O-Wisp, Work Up
- Egg groups: Water 1 / Water 3
- Height 1.3 m, weight 35.3 kg
Where to find Clawtificer
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Jet Priority +1. Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 1 | Bubble Beam Forcefully sprays bubbles that hit repeatedly. | Water | Spec | 25 | 100 | 20 |
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Clamp Traps and squeezes the foe for 2 to 5 turns. | Water | Phys | 50 | 90 | 10 |
| 1 | Ice Shard Priority +1. Hurls a chunk of ice that always strike first. | Ice | Phys | 40 | 100 | 15 |
| 1 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 17 | Chilling Water Shoots ice-cold water at the foe. May cause frostbite. | Water | Spec | 75 | 100 | 15 |
| 17 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Water Gun Priority +1. Squirts water to attack the foe. | Water | Spec | 40 | 100 | 15 |
| 24 | Crabhammer Hammers with a pincer. Has a high critical-hit ratio. | Water | Phys | 100 | 100 | 10 |
| 37 | Flame Burst Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority. | Fire | Spec | 40 | 100 | 15 |
| 37 | Freeze-Dry Super effective on Water-types. May cause freezing. | Ice | Spec | 70 | 100 | 15 |
| 37 | Plasma Pulse Double damage to foes with status problems. | Electric | Spec | 65 | 100 | 10 |
| 37 | Scald Shoots boiling water at the foe. May inflict a burn. | Water | Spec | 75 | 100 | 15 |
| 37 | Scorched Earth Precisely burns the ground under the foe. May burn. Also Ground-type. | Fire | Spec | 70 | 100 | 10 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Sonic Boom Launches shock waves that are super effective vs rock. | Normal | Spec | 70 | 100 | 20 |
| 46 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 51 | Searing Shot Scarlet flames torch everything around the user. | Fire | Spec | 100 | 100 | 5 |
| 51 | Sheer Cold Super effective on Water. 20% frostbite chance. | Ice | Spec | 100 | 80 | 5 |
| 51 | Trump Card Inflicts critical damage when the user's HP is low. | Normal | Spec | 85 | 100 | 10 |
| 56 | Thunder Cage Traps the foe in a cage of electricity for 2 to 5 turns. | Electric | Spec | 80 | 90 | 15 |
| 61 | Armor Cannon Lowers user's Atk and Def. | Fire | Spec | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|