Chansey Redux in Elite Redux
#113 · Fighting · see locations below
Fighting
Abilities
Emergency Exit, Tactical Retreat, Fighting Spirit (hidden)
Base stats
Other changes in this hack
- Innates (always active): Vital Spirit, Long Reach, Iron Fist
- What the innates do: Vital Spirit — Can't fall asleep. Fighting-type moves heal status. · Long Reach — Physical moves get a 1.2x bonus and don't make contact. · Iron Fist — Boosts the power of punching moves by 1.3x.
- Abilities you pick one of: Emergency Exit — At 1/2 of max HP or below, instantly switches out. · Tactical Retreat — Flees when stats are lowered. · Fighting Spirit — Normal moves become Fighting. Fighting moves are empowered.
- Evolves into Blissey Redux at level 32
- Tutor moves: Agility, Attract, Aura Sphere, Circle Throw, Endure, Energy Wave, Fire Blast, Fire Punch, Flamethrower, Focus Punch, Hard Press, Headbutt, Helping Hand, Hidden Power, Karate Chop, One-Inch Punch, Protect, Rest, Return, Secret Power, Sleep Talk, Substitute, Take Down, U-turn
- Egg groups: Fairy
- Height 1.1 m, weight 34.6 kg
Where to find Chansey Redux
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Spec | 60 | 100 | 15 |
| 1 | Pound Pounds the foe with forelegs or tail. | Normal | Phys | 40 | 100 | 20 |
| 17 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 17 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 24 | Present A sly attack that damages foes and heals allies. | Mystery | Spec | 80 | 100 | 15 |
| 37 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 37 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 130 | 100 | 5 |
| 46 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
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