Blunder-Darmanitan in Elite Redux
#555 · Ground / Fighting · see locations below
GroundFighting
Abilities
Gorilla Tactics, Berserk DNA, Anger Point (hidden)
Base stats
Other changes in this hack
- Innates (always active): Battle Bond, Iron Fist, Mold Breaker
- What the innates do: Battle Bond — Transforms into Battle Bond form after dealing a KO. · Iron Fist — Boosts the power of punching moves by 1.3x. · Mold Breaker — Moves hit through abilities. Also affects innates.
- Abilities you pick one of: Gorilla Tactics — Raises own Atk by 1.5x, but can only use the first chosen move. · Berserk DNA — Sharply ups highest attacking stat but enrages on entry. · Anger Point — Getting hit raises Atk by +1. Critical hits maximize Attack.
- Tutor moves: Attract, Aura Sphere, Body Press, Bulk Up, Calm Mind, Earth Power, Earthquake, Endure, Fire Punch, Flamethrower, Focus Blast, Focus Punch, Helping Hand, Hidden Power, Metronome, One-Inch Punch, Pebble Shower, Power Gem, Power-Up Punch, Protect, Rest, Return, Rock Slide, Rock Throw, Rock Tomb, Secret Power, Sleep Talk, Stone Edge, Substitute, Take Down, Terrain Pulse, Thunder Punch, Thunderbolt, U-turn
- Egg groups: Field
- Height 1.3 m, weight 92.9 kg
Where to find Blunder-Darmanitan
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 1 | Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Phys | 25 | 100 | 15 |
| 17 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 17 | Jagged Punch Not done yet. | Rock | Phys | 80 | 100 | 10 |
| 17 | Seismic Fist A ground-breaking punch. 20% chance to drop Def. | Ground | Phys | 85 | 100 | 15 |
| 17 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 24 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 24 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 24 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 24 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Accelerock Priority +1. Hits with a high-speed rock that always goes first. | Rock | Phys | 40 | 100 | 15 |
| 37 | Big Bang Does Damage. Small burn chance. | Normal | Spec | 90 | 100 | 10 |
| 37 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 37 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 37 | Molten Strike Slams the foe like a molten hammer, but lowers Speed. | Fire | Phys | 100 | 100 | 10 |
| 37 | Plasma Pulse Double damage to foes with status problems. | Electric | Spec | 65 | 100 | 10 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Hammer Arm A swinging fist attack that also lowers Speed. | Fighting | Phys | 100 | 100 | 10 |
| 46 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Strength A powerful slam attack. Lowers the user's defenses. | Rock | Phys | 110 | 100 | 5 |
| 46 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 51 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 51 | Head Smash A life-risking headbutt that seriously hurts the user. | Rock | Phys | 150 | 85 | 5 |
| 51 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 51 | Plasma Fists Hits with electrical fists. Normal moves become Electric. | Electric | Phys | 100 | 100 | 15 |
| 51 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 56 | Collision Course Causes an ancient explosion. Deals more damage on weakness. | Fighting | Phys | 100 | 100 | 5 |
| 56 | Rock Wrecker Attacks with whichever of Attack or Sp. Attack is higher. Powerful, but leaves the user immobile the next turn. | Rock | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|