Bewear Angry in Elite Redux
#760 · Normal / Fighting · see locations below
NormalFighting
Abilities
Blind Rage, Blind Rage, Blind Rage (hidden)
Base stats
Other changes in this hack
- Innates (always active): Parental Bond, Combat Specialist, Fur Coat
- What the innates do: Parental Bond — Moves hit twice. 1st hit at 100% power, 2nd hit at 25%. · Combat Specialist — Boosts the power of punching and kicking moves by 1.3x. · Fur Coat — Halves damage taken by Physical moves. Does NOT double Defense.
- Abilities you pick one of: Blind Rage — Scrappy + Mold Breaker. · Blind Rage — Scrappy + Mold Breaker. · Blind Rage — Scrappy + Mold Breaker.
- Tutor moves: Acrobatics, Agility, Attract, Baby-Doll Eyes, Breaking Swipe, Bulk Up, Charm, Double Lariat, Dragon Claw, Endure, Facade, Feint, Focus Punch, Force Palm, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Karate Chop, Knock Off, Lick, Low Kick, Mach Punch, Play Rough, Power-Up Punch, Protect, Pursuit, Rest, Retaliate, Return, Rock Slide, Rock Throw, Rock Tomb, Secret Power, Seismic Toss, Sleep Talk, Substitute, Swords Dance, Take Down, Wide Guard
- Egg groups: Field
- Height 2.1 m, weight 135.0 kg
Where to find Bewear Angry
| Area | Method | Level | |
|---|---|---|---|
| Ever Grande City Mono Champ Room 1 | Gift | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 1 | One-Inch Punch Picks a weak spot and then strikes with immense force. | Fighting | Phys | 90 | — | 10 |
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 1 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 130 | 100 | 5 |
| 1 | Wrap Wraps and squeezes the foe 2 to 5 times with vines, etc. | Normal | Phys | 50 | 100 | 10 |
| 17 | Confide Shares a secret with the foe, lowering SpAtk | Normal | Stat | — | — | 20 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Oni Fist An unavoidable punch that is thrown from shadows. | Dark | Phys | 90 | — | 20 |
| 17 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 17 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 24 | Flail Inflicts critical damage when the user's HP is low. | Normal | Phys | 85 | 100 | 10 |
| 24 | Fling The effectiveness varies with the held item. | Dark | Phys | 90 | 100 | 10 |
| 24 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 24 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 24 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 37 | Axe Kick An all-in, reckless kick that might confuse the foe. | Dark | Phys | 120 | 90 | 10 |
| 37 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 37 | Dual Chop Attacks with brutal hits that strike twice. | Dragon | Phys | 40 | 100 | 15 |
| 37 | Hammer Arm A swinging fist attack that also lowers Speed. | Fighting | Phys | 100 | 100 | 10 |
| 46 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 46 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 46 | High Horsepower Slams hard into the foe with its entire body. | Ground | Phys | 95 | 100 | 10 |
| 46 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 46 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 51 | Crush Grip Crushes quicker foes, nullifying their ability. | Normal | Phys | 120 | 100 | 5 |
| 51 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 51 | Triple Kick Kicks the foe 3 times in a row with rising intensity. | Fighting | Phys | 20 | 90 | 10 |
| 51 | Whirling Strikes Hits 3 times. Each hit does more damage. | Flying | Phys | 20 | 90 | 10 |
| 56 | Extreme Speed Priority +2. An extremely fast and powerful attack. | Normal | Phys | 80 | 100 | 5 |
| 56 | First Impression Priority +3. Hits hard and first. Only works first turn. | Bug | Phys | 75 | 100 | 10 |
| 56 | No Retreat Raises all of the user's stats but prevents escape. | Fighting | Stat | — | — | 5 |
| 56 | Wicked Blow Mastering the Dark style, strikes with a critical hit. | Dark | Phys | 80 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|