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Azurill

Azurill in Elite Redux

#298 · Water / Fairy · see locations below

WaterFairy

Abilities

Friend Guard, Anticipation, Sap Sipper (hidden)

Base stats

HP50
Attack20
Defense40
Sp. Attack20
Sp. Defense40
Speed20
Total190

Compared with the official games

  • Type Normal / Fairy → Water / Fairy

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Thick Fat, Water Veil, Run Away
  • What the innates do: Thick Fat — Takes 1/2 damage from Fire-type and Ice-type attacks. · Water Veil — Burn-immune. Casts Aqua Ring on entry. · Run Away — Guarantees fleeing. Raises Speed if stats lowered by an enemy.
  • Abilities you pick one of: Friend Guard — Reduces damage that ally takes by 50% in double battles. · Anticipation — Senses Super-effective moves. Dodges one Super-effective hit. · Sap Sipper — Redirects Grass moves. Absorbs them, ups highest Atk.
  • Evolves into Marill at level 10
  • Tutor moves: Aqua Ring, Aqua Tail, Attract, Aura Sphere, Aurora Beam, Blizzard, Charm, Dazzling Gleam, Dive, Draining Kiss, Endure, Extrasensory, Facade, Focus Blast, Helping Hand, Hidden Power, Hyper Voice, Ice Beam, Ice Punch, Life Dew, Metronome, Misty Terrain, Moonblast, Nasty Plot, Play Rough, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Substitute, Surf, Work Up
  • Egg groups: Undiscovered
  • Height 0.2 m, weight 2.0 kg

Where to find Azurill

AreaMethodLevel
Route 104Grass

Level-up moves

LvMoveTypeCatPowAccPP
1Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat20
1Rollout
Rolls into a ball to strike with rising intensity.
RockPhys4010010
1Splash
Does more damage if the user outweighs the foe.
WaterPhys110010
1Water Gun
Priority +1. Squirts water to attack the foe.
WaterSpec4010015
1Water Sport
The user becomes soaked to raise resistance to fire.
WaterStat10015
17Aqua Jet
Priority +1. Strikes first by dashing at the foe at a high speed.
WaterPhys4010020
17Belly Drum
Maximizes Attack while sacrificing HP.
NormalStat10
17Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys10010010
17Strength
A powerful slam attack. Lowers the user's defenses.
RockPhys1101005
24Bubble Beam
Forcefully sprays bubbles that hit repeatedly.
WaterSpec2510020
24Muddy Water
Attacks with muddy water. May lower accuracy. Also Water-type.
GroundSpec7010010
24Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
24Waterfall
Charges the foe with speed to climb waterfalls.
WaterPhys8510015
37Perish Song
Any Pokémon hearing this song faints in 3 turns.
NormalStat5

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide