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Ash-Greninja

Ash-Greninja in Elite Redux

#658 · Water / Dark · see locations below

WaterDark

Abilities

Surprise!, Long Reach, Higher Rank (hidden)

Base stats

HP72
Attack150
Defense67
Sp. Attack153
Sp. Defense71
Speed132
Total645

Other changes in this hack

  • Innates (always active): Riptide, Skill Link, Battle Bond
  • What the innates do: Riptide — Boosts Water-type moves by 1.3x, or 1.8x when below 1/3 HP. · Skill Link — Multi-hit moves always hit the maximum number of times. · Battle Bond — Transforms into Battle Bond form after dealing a KO.
  • Abilities you pick one of: Surprise! — Astonishes enemy priority users in fog. · Long Reach — Physical moves get a 1.2x bonus and don't make contact. · Higher Rank — Priority moves get a 1.2x boost.
  • Tutor moves: Acrobatics, Agility, Attract, Aurora Beam, Black Magic, Blizzard, Bubble, Dark Pulse, Dive, Endure, Feint, Flash Freeze, Flip Turn, Focus Blast, Foul Play, Giga Impact, Gunk Shot, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Knock Off, Laser Focus, Lick, Life Dew, Liquidation, Night Shade, Night Slash, Poison Jab, Protect, Pursuit, Rain Dance, Rest, Return, Secret Power, Shadow Ball, Shadow Punch, Sleep Talk, Sludge Bomb, Spikes, Substitute, Surf, Thief, Toxic Spikes, Water Pulse
  • Egg groups: Water 1
  • Height 1.5 m, weight 40.0 kg

Where to find Ash-Greninja

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Bubble Beam
Forcefully sprays bubbles that hit repeatedly.
WaterSpec2510020
1Double Team
Creates illusory copies to raise evasiveness.
NormalStat15
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat10020
1Mud Sport
Covers the user in mud to raise electrical resistance.
GroundStat10015
1Tackle
Charges the foe with a full-body tackle.
NormalPhys4010020
17Shadow Sneak
Priority +1. Extends the user's shadow to strike first.
GhostPhys4010015
17Smokescreen
Obscures the user's party in smoke for 5 turns.
NormalStat20
17Water Pledge
Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of water. May make a rainbow.
Water9010015
24Fling
The effectiveness varies with the held item.
DarkPhys9010010
24Spike Cannon
Launches sharp spikes that strike 2 to 5 times.
WaterPhys2510015
24Water Shuriken
Priority +1. Throws 2 to 5 stars that are sure to strike first.
WaterSpec1810020
37Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys10010010
46Beatdown
Hits 2-5 times with an attack flurry.
DarkPhys2510020
46Feint Attack
Draws the foe close, then strikes without fail.
DarkPhys8010
46Sucker Punch
Priority +1. Strikes first if the foe is preparing an attack.
DarkPhys701005
46Toxic Needles
Hits 2-5 times. 10% chance to poison.
PoisonPhys2510010
51Aerial Ace
An extremely speedy and unavoidable attack.
FlyingPhys6020
51Hydro Cannon
Attacks with whichever of Attack or Sp. Attack is higher. Powerful, but can't be used the next turn.
Water1301005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide