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Articuno (Galar)

Articuno (Galar) in Elite Redux

#144 · Psychic / Flying · see locations below

PsychicFlying

Abilities

Serene Grace, Cosmic Daze, Hubris (hidden)

Base stats

HP90
Attack85
Defense85
Sp. Attack125
Sp. Defense100
Speed95
Total580

Compared with the official games

Against the base species it is built from:

  • Stats Defense 100 → 85, Sp. Atk 95 → 125, Sp. Def 125 → 100, Speed 85 → 95
  • Type Ice / Flying → Psychic / Flying

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Aurora Borealis, Permafrost, Gifted Mind
  • What the innates do: Aurora Borealis — Ice-type moves gain STAB. Moves always benefit from hail. · Permafrost — Takes 35% less damage from Super-effective moves. · Gifted Mind — Nulls Psychic weakness; status moves always hit.
  • Abilities you pick one of: Serene Grace — Doubles chance of secondary effects on its own moves. · Cosmic Daze — Deals 2x damage vs confused and enraged foes. · Hubris — KOs raise SpAtk by one stage.
  • Tutor moves: Agility, Air Slash, Aura Sphere, Blizzard, Blood Shot, Calm Mind, Confuse Ray, Defog, Eerie Spell, Endure, Energy Wave, Extrasensory, Feint, Flash Freeze, Focus Blast, Foul Play, Giga Impact, Grudge, Hail, Helping Hand, Hidden Power, Hurricane, Hyper Beam, Ice Beam, Light Screen, Miracle Eye, Nasty Plot, Night Shade, Pluck, Protect, Psybeam, Psychic, Psychic Noise, Psycho Cut, Psyshock, Rain Dance, Reflect, Refresh, Rest, Return, Roost, Secret Power, Sleep Talk, Substitute, Tailwind, Take Flight, Taunt, Trick Room, Whirlwind, Wing Attack
  • Egg groups: Undiscovered
  • Height 1.7 m, weight 55.4 kg

Where to find Articuno (Galar)

AreaMethodLevel
Victory Road ReworkGrass5% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Ancient Power
An attack that may raise all stats.
RockSpec601005
1Gust
Priority +1. A sudden gust of wind. Has +1 priority.
FlyingSpec4010015
1Magic Room
Disables stones and passive DMG for 5 turns.
PsychicStat10
1Mind Reader
Priority +4. Reads the opponent's mind to dodge their attack.
PsychicStat10
1Psywave
Priority +1. Quick wave of psychic energy. Has +1 priority.
PsychicSpec4010015
1Roar
Priority -6. Makes the foe flee to end the battle.
NormalStat20
1Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
17Cosmic Power
Raises Defense and Sp. Def with a mystic power.
PsychicStat20
17Freezing Glare
Shoots psychic power from the eyes. May frostbite the foe.
PsychicSpec9510010
17Twin Beam
Hits twice.
PsychicSpec4510010
24Aurora Veil
Weakens all attacks, but only usable with hail.
IceStat20
24Barrier
Forms the Psychic Terrain into a powerful barrier.
PsychicStat20
24Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
24Razor Wind
Wind slices through Rock for super effective damage.
FlyingSpec7010010
24Sonic Boom
Launches shock waves that are super effective vs rock.
NormalSpec7010020
24Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
37Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat6020
37Quash
Suppresses distortions that let battlers move first.
PsychicStat1005
37Recover
Recovers up to half the user's maximum HP.
NormalStat5
46After You
Helps out the foe, letting it move next.
NormalStat15
46Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
46Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
46Instruct
Orders the target to use its last move again.
PsychicStat15
46Stored Power
The higher the user's stats the more damage caused.
PsychicSpec2010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

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