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Arashinne in Elite Redux

#1032 · Electric / Fairy · see locations below

ElectricFairy

Abilities

Power Spot, Pretty Privilege, Ground Shock (hidden)

Base stats

HP93
Attack58
Defense57
Sp. Attack128
Sp. Defense107
Speed111
Total554

Other changes in this hack

  • Innates (always active): Electrocytes, Gluttony, Retriever
  • What the innates do: Electrocytes — Boosts the power of Electric-type moves by 1.25x. · Gluttony — Eats berries early. Berries also restore 1/3 of max HP. · Retriever — Retrieves item on switch-out.
  • Abilities you pick one of: Power Spot — Grants a 1.3x boost to ally's attacks. · Pretty Privilege — At full HP, gives +1 priority to its Fairy-type moves. · Ground Shock — Target Grounds aren't immune to Electric but resist it instead.
  • Tutor moves: Attract, Aurora Beam, Baby-Doll Eyes, Charm, Covet, Dazzling Gleam, Discharge, Draining Kiss, Electric Terrain, Electroweb, Endure, Energy Ball, Energy Wave, Facade, Helping Hand, Hidden Power, Hyper Voice, Knock Off, Misty Terrain, Moonblast, Nasty Plot, Pixie Beam, Play Rough, Protect, Rapid Spin, Rest, Return, Safeguard, Secret Power, Sleep Talk, Substitute, Sweet Kiss, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
  • Egg groups: Field / Fairy
  • Height 0.3 m, weight 7.4 kg

Where to find Arashinne

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Fairy Wind
Priority +1. Quick cloud of pixie dust. Has +1 priority.
FairySpec4010015
1Nuzzle
Rubs its cheeks against the foe, paralyzing it.
ElectricPhys2010020
1Quick Attack
Priority +2. An extremely fast attack that always strikes first.
NormalPhys4010020
1Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
1Tickle
Makes the foe laugh to lower Attack and Defense.
NormalStat10020
17Charge
Charges power to boost the electric move used next.
ElectricStat10020
17Entrainment
Makes the foe mimic the user, gaining its ability.
NormalStat10015
17Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
17Fake Tears
Feigns crying to sharply lower the foe's Sp. Def.
DarkStat10020
17Super Fang
Attacks with sharp fangs and cuts half the foe's HP.
NormalPhys19010
24Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
24Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
24Mud-Slap
Hurls mud in the foe's face dealing repeated damage.
GroundSpec2510010
24Parabolic Charge
Damages adjacent Pokémon and heals up by 1/4 of it.
ElectricSpec9010010
24Tri Attack
Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time.
Normal9010015
37Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
37Spit Up
Spits up stored stockpiles for heavy damage.
NormalSpec1201002
37Stockpile
Charges up power for up to 3 turns.
NormalStat5
37Swift
Priority +2. Sprays star-shaped rays that never miss.
NormalSpec651005
46Berry Smash
Deals damage. User eats their berry.
GrassPhys701005
46Parting Shot
Lowers the foe's Attack and Sp. Atk, then switches out.
DarkStat10020
46Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
46Signal Beam
A strange beam attack that may confuse the foe.
BugSpec8510015
46Swallow
Swallows down Stockpiles to restore HP.
NormalStat2
46Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010
51Zippy Zap
Priority +2. Electric bursts always go first and land a critical hit.
ElectricPhys5010015

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide