Ampharos in Elite Redux
#181 · Electric · see locations below
Electric
Abilities
Static, Lightning Rod, Electro Surge (hidden)
Base stats
Compared with the official games
- Stats HP 90 → 110 (total 510 → 530)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Dazzling, Short Circuit, Ground Shock
- What the innates do: Dazzling — Protects itself and ally from priority moves. · Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Ground Shock — Target Grounds aren't immune to Electric but resist it instead.
- Abilities you pick one of: Static — 30% chance to paralyze on contact, 10% on non-contact. · Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns.
- Mega Evolves into Ampharos (Mega) holding the Ampharosite
- Tutor moves: Agility, Attract, Charge Beam, Confuse Ray, Cotton Spore, Dazzling Gleam, Discharge, Dragon Cheer, Dragon Pulse, Dragon Tail, Electric Terrain, Endure, Energy Wave, Fire Punch, Flash, Focus Blast, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Light Screen, Magnet Rise, Metronome, Mirror Coat, Protect, Rain Dance, Reflect, Rest, Return, Safeguard, Secret Power, Seismic Toss, Sleep Talk, Substitute, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wild Charge
- Egg groups: Monster / Field
- Height 1.4 m, weight 61.5 kg
Where to find Ampharos
| Area | Method | Level | |
|---|---|---|---|
| Mauville City Gym | Gift | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 17 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 17 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 17 | Trailblaze Deals damage and boosts the user's Speed stat. | Grass | Phys | 50 | 100 | 20 |
| 24 | Cotton Guard Wraps its body in cotton. Drastically raises Defense. | Grass | Stat | — | — | 10 |
| 24 | Dragon Breath Strikes the foe with an incredible blast of breath. | Dragon | Spec | 20 | 100 | 20 |
| 24 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
| 24 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
| 37 | Outrage A rampage of 2 to 3 turns that confuses the user. | Dragon | Phys | 120 | 100 | 5 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Zippy Zap Priority +2. Electric bursts always go first and land a critical hit. | Electric | Phys | 50 | 100 | 15 |
| 46 | Draco Meteor Casts comets onto the foe. Harshly lowers the SpAtk | Dragon | Spec | 130 | 100 | 5 |
| 46 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
| 46 | Tail Glow Flashes a light that raises Sp. Atk by +3. | Bug | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|