Alolan Raichu in Elite Redux
#026 · Electric / Psychic · see locations below
ElectricPsychic
Abilities
Psychic Mind, Short Circuit, Electro Surge (hidden)
Base stats
Other changes in this hack
- Innates (always active): Surge Surfer, Levitate, Ground Shock
- What the innates do: Surge Surfer — If Electric Terrain is active, gets a 1.5x Speed boost. · Levitate — Immune to Ground-type moves. Ups own Flying moves by 1.25x. · Ground Shock — Target Grounds aren't immune to Electric but resist it instead.
- Abilities you pick one of: Psychic Mind — Boosts Psychic-type moves by 1.2x, or 1.5x when under 1/3 HP. · Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns.
- Tutor moves: Acrobatics, Agility, Attract, Covet, Discharge, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Fly, Focus Blast, Focus Punch, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Light Screen, Metronome, Mind Break, Nasty Plot, Power-Up Punch, Protect, Psychic, Psychic Noise, Psychic Terrain, Psyshock, Rain Dance, Reflect, Rest, Return, Secret Power, Shocking Jab, Skill Swap, Sleep Talk, Spotlight, Substitute, Surf, Sweet Kiss, Thief, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Trick Room, Volt Switch, Zen Headbutt
- Egg groups: Field / Fairy
- Height 0.8 m, weight 30.0 kg
Where to find Alolan Raichu
| Area | Method | Level | |
|---|---|---|---|
| Mauville City Game Corner | Static Encounter | — | |
| Safari Zone South | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 1 | Happy Hour Doubles the amount of Prize Money received. | Normal | Stat | — | — | 20 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 1 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 1 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 95 | 100 | 10 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Extreme Speed Priority +2. An extremely fast and powerful attack. | Normal | Phys | 80 | 100 | 5 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 17 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 90 | 100 | 10 |
| 17 | Lightning Strike A rapid strike with a lightning bolt, maybe raising Speed. | Electric | Phys | 70 | 100 | 20 |
| 17 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 17 | Wish A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 17 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 24 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 24 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 24 | Speed Swap Swaps Speed with the foe. | Psychic | Stat | — | — | 10 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 37 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 37 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 37 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 37 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 46 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 46 | Trump Card Inflicts critical damage when the user's HP is low. | Normal | Spec | 85 | 100 | 10 |
| 51 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 51 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|