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Celia's Stupid Romhack walkthrough

12 parts, one per checkpoint Celia's Stupid Romhack’s own documentation defines: the areas each one opens, the wild Pokémon and trainers in them, and the fight at the end of it. Everything here is read off the game’s own files, so anything it doesn’t state isn’t claimed.

  1. Part 1: Pallet Town and the start

    4 areas · 4 trainers · Rival Gary (1), Rival Gary (2), Rival Gary (3) and 4 more

  2. Part 2: Viridian, Route 22 and Viridian Forest

    5 areas · 17 trainers · Rival Larry, Giovanni, Rival Mary (1) and 2 more

  3. Part 3: Pewter City and the first badge

    2 areas · 2 trainers · Brock

  4. Part 4: Mt. Moon, Cerulean City and the second badge

    14 areas · 31 trainers · Champion Dylanaustin, Club Master Misty, Rival Jerry (1) and 2 more

  5. Part 5: Vermilion City, the S.S. Anne and the third badge

    6 areas · 12 trainers · Lt. Surge

  6. Part 6: Rock Tunnel, Lavender Town and Celadon City

    22 areas · 50 trainers · Rival Harry (1), Rival Harry (2), Rival Harry (3)

  7. Part 7: Fuchsia City, the Safari Zone and the Cycling Road

    30 areas · 75 trainers · Front. Brian Greta, Falkner, Front. Brian Brandon and 10 more

  8. Part 8: Saffron City and Silph Co.

    14 areas · 50 trainers · Rival Larry (1), Rival Larry (2), Rival Larry (3)

  9. Part 9: Cinnabar Island and the Pokémon Mansion

    12 areas · 29 trainers · Blaine (9), Blaine (1), Blaine (2) and 8 more

  10. Part 10: Viridian Gym, Victory Road and the Indigo Plateau

    12 areas · 20 trainers · Rival May, Elite Four Oak, Elite Four Lorelei and 5 more

  11. Part 11: Post-game

    87 areas · 46 trainers

  12. Part 12: areas the documentation doesn’t place

    49 areas

This game's documentation doesn't say where 50 of its 386 fights happen, so those trainers are on no part of this walkthrough; they are all on the Trainers page. It also doesn't say when 49 of its areas open up, so they are listed together in the last part rather than guessed into the story.

What you can catch at each checkpoint · Every area