Jigglypuff in Blaze Black & Volt White
#039 · Normal / Fairy · see locations below
NormalFairy
Abilities
Cute Charm, Friend Guard, Friend Guard (hidden)
Base stats
Compared with the official games
- Stats HP 115 → 128, Attack 45 → 65, Sp. Atk 45 → 65 (total 270 → 323)
- Abilities loses Competitive
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black / White, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Igglypuff forme: Base happiness: 200.
- Igglypuff forme: ability 1 is Cute Charm
- Igglypuff forme: ability 2 is Friend Guard
In the Clean version
Everything above is the Regular version. In Clean, its abilities are Cute Charm, Competitive, Friend Guard; base stats are 115 / 45 / 20 / 45 / 25 / 20.
Where to find Jigglypuff
| Area | Method | Level | |
|---|---|---|---|
| Dreamyard | Grass | — | 5% rare |
| Dreamyard | Doubles Grass | — | |
| Giant Chasm — Inside Plains | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Metronome** New to this hack Randomly selects and uses any move in the game. | Normal | Stat | — | — | 10 |
| 1 | Sing Puts the target to sleep. | Normal | Stat | — | 55 | 15 |
| 5 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 9 | Pound Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 13 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 17 | Round Has double power if it’s used more than once per turn. | Normal | Spec | 60 | 100 | 15 |
| 19 | Perish Song** New to this hack User and target both faint after three turns. | Normal | Stat | — | — | 5 |
| 21 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 23 | Wish** New to this hack User will recover half its max HP at the end of the next turn. | Normal | Stat | — | — | 10 |
| 25 | DoubleSlap Hits 2-5 times in one turn. | Normal | Phys | 15 | 85 | 10 |
| 29 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 33 | Body Slam Has a chance to paralyze the target. | Normal | Phys | 85 | 100 | 15 |
| 37 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Phys | — | 100 | 5 |
| 41 | Wake Up Slap If the target is asleep, has double power and wakes it up. | Fighting | Phys | 60 | 100 | 10 |
| 45 | Mimic Copies the target’s last used move. | Normal | Stat | — | — | 10 |
| 49 | Hyper Voice Inflicts regular damage with no additional effect. | Normal | Spec | 90 | 100 | 10 |
| 53 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (42)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black and White | Fire | — |
| TM13 | Ice Beam Icirrus City — given to you | Ice | 95 |
| TM14 | Blizzard Same place as Black and White | Ice | 120 |
| TM16 | Light Screen Same place as Black and White | Psychic | — |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM20 | Safeguard Same place as Black and White | Normal | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM22 | Solar Beam Same place as Black and White | Grass | 120 |
| TM24 | Thunderbolt Same place as Black and White | Electric | 95 |
| TM25 | Thunder Same place as Black and White | Electric | 120 |
| TM27 | Return Same place as Black and White | Normal | — |
| TM28 | Dig Same place as Black and White | Ground | 100 |
| TM29 | Psychic Dragonspiral Tower — in an item ball | Psychic | 90 |
| TM30 | Shadow Ball Same place as Black and White | Ghost | 90 |
| TM31 | Brick Break Same place as Black and White | Fighting | 75 |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black and White | Psychic | — |
| TM35 | Flamethrower Relic Castle — in an item ball | Fire | 95 |
| TM38 | Fire Blast Same place as Black and White | Fire | 120 |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM45 | Attract Same place as Black and White | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM49 | Echoed Voice Same place as Black and White | Normal | 40 |
| TM56 | Fling Same place as Black and White | Dark | — |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM59 | Incinerate Dreamyard — in an item ball | Fire | 50 |
| TM67 | Retaliate Same place as Black and White | Normal | 70 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM73 | Thunder Wave Same place as Black and White | Electric | — |
| TM74 | Gyro Ball Same place as Black and White | Steel | — |
| TM77 | Psych Up Route 3 — in an item ball | Normal | — |
| TM83 | Work Up Same place as Black and White | Normal | — |
| TM85 | Dream Eater Same place as Black and White | Psychic | 100 |
| TM86 | Grass Knot Same place as Black and White | Grass | — |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM93 | Wild Charge Nimbasa City — given to you | Electric | 90 |
| HM04 | Strength Nimbasa City — same as Black and White | Rock | 85 |