Claydol in Blaze Black & Volt White
#344 · Ground / Psychic · see locations below
GroundPsychic
Abilities
Levitate, Levitate
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Wild hold item: Life Orb (5%)
Where to find Claydol
| Area | Method | Level | |
|---|---|---|---|
| Relic Castle — B2F, B3F, B4F, B5F | Sand | — | |
| Relic Castle — B6F, Maze | Sand | — | |
| Dragonspiral Tower — Inside — Room Two | Tower Floor | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Gravity** New to this hack Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Stat | — | — | 5 |
| 1 | Harden Raises the user’s Defense by one stage. | Normal | Stat | — | — | 30 |
| 1 | Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Phys | 20 | 100 | 40 |
| 1 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 4 | Harden Raises the user’s Defense by one stage. | Normal | Stat | — | — | 30 |
| 7 | Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Phys | 20 | 100 | 40 |
| 11 | Mud-Slap Has a chance to lower the target’s accuracy by one stage. | Ground | Spec | 20 | 100 | 10 |
| 15 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 18 | Rock Tomb Has a chance to lower the target’s Speed by one stage. | Rock | Phys | 50 | 80 | 10 |
| 21 | Selfdestruct User faints. | Normal | Phys | 200 | 100 | 5 |
| 26 | Ancient Power Has a chance to raise all of the user’s stats by one stage. | Rock | Spec | 60 | 100 | 5 |
| 31 | Power Trick User swaps Attack and Defense. | Psychic | Stat | — | — | 10 |
| 34 | Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Stat | — | — | 10 |
| 36 | Hyper Beam User foregoes its next turn to recharge. | Normal | Spec | 150 | 90 | 5 |
| 39 | Extrasensory Has a chance to make the target flinch. | Psychic | Spec | 80 | 100 | 30 |
| 47 | Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 54 | Guard Split Averages Defense and Special Defense with the target. | Psychic | Stat | — | — | 10 |
| 54 | Power Split Averages Attack and Special Attack with the target. | Psychic | Stat | — | — | 10 |
| 59 | Earth Power Has a chance to lower the target’s Special Defense by one stage. | Ground | Spec | 90 | 100 | 10 |
| 64 | Heal Block Prevents target from restoring its HP for five turns. | Psychic | Stat | — | 100 | 15 |
| 72 | Explosion User faints. | Normal | Phys | 250 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (46)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 16 — in an item ball | Psychic | 80 |
| TM04 | Calm Mind Castelia City — in an item ball | Psychic | — |
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black and White | Fire | — |
| TM13 | Ice Beam Icirrus City — given to you | Ice | 95 |
| TM15 | Hyper Beam Same place as Black and White | Normal | 150 |
| TM16 | Light Screen Same place as Black and White | Psychic | — |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM19 | Telekinesis Celestial Tower — in an item ball | Psychic | — |
| TM20 | Safeguard Same place as Black and White | Normal | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM22 | Solar Beam Same place as Black and White | Grass | 120 |
| TM23 | Smack Down Dreamyard — in an item ball | Rock | 50 |
| TM26 | Earthquake Route 10 — in an item ball | Ground | 100 |
| TM27 | Return Same place as Black and White | Normal | — |
| TM28 | Dig Same place as Black and White | Ground | 100 |
| TM29 | Psychic Dragonspiral Tower — in an item ball | Psychic | 90 |
| TM30 | Shadow Ball Same place as Black and White | Ghost | 90 |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black and White | Psychic | — |
| TM37 | Sandstorm Same place as Black and White | Rock | — |
| TM39 | Rock Tomb Same place as Black and White | Rock | 50 |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM51 | Ally Switch Same place as Black and White | Psychic | — |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM64 | Explosion Route 10 — given to you | Normal | 250 |
| TM68 | Giga Impact Same place as Black and White | Normal | 150 |
| TM69 | Rock Polish Mistralton Cave — in an item ball | Rock | — |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM71 | Stone Edge Tubeline Bridge — given to you | Rock | 100 |
| TM74 | Gyro Ball Same place as Black and White | Steel | — |
| TM77 | Psych Up Route 3 — in an item ball | Normal | — |
| TM78 | Bulldoze Same place as Black and White | Ground | 80 |
| TM80 | Rock Slide Same place as Black and White | Rock | 80 |
| TM85 | Dream Eater Same place as Black and White | Psychic | 100 |
| TM86 | Grass Knot Same place as Black and White | Grass | — |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM92 | Trick Room Same place as Black and White | Psychic | — |
| TM94 | Rock Smash Same place as Black and White | Fighting | 40 |
| HM02 | Fly Nimbasa City — given to you | Flying | 100 |
| HM04 | Strength Nimbasa City — same as Black and White | Rock | 85 |