Woobat in Blaze Black 2 & Volt White 2
#527 · Psychic / Flying · see locations below
PsychicFlying
Abilities
Unaware, Simple, Simple (hidden)
Base stats
Compared with the official games
- Abilities loses Klutz
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Base happiness: 140
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Unaware, Klutz, Simple.
Where to find Woobat
| Area | Method | Level | |
|---|---|---|---|
| Relic Passage - Castelia Side | Cave | 18-22 | |
| Relic Passage - Driftveil Side | Cave | 29-34 | |
| Seaside Cave, Top Floor | Cave | 37-41 | |
| Seaside Cave, Bottom Floor | Cave | 44-46 | |
| Victory Road - Inside Caves Part II | Cave — Top | 58-62 | |
| Twist Mountain - All Seasons | Cave | 62-69 | |
| Clay Tunnel - All Areas | Cave | 61-68 | |
| Route 6 Hidden Grotto | Hidden Grotto #2 (uncommon) | 31-36 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 4 | Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 8 | Gust Inflicts regular damage and can hit Pokémon in the air. | Flying | Spec | 40 | 100 | 35 |
| 12 | Assurance Power is doubled if the target has already received damage this turn. | Dark | Phys | 50 | 100 | 10 |
| 15 | Heart Stamp Has a chance to make the target flinch. | Psychic | Phys | 60 | 100 | 25 |
| 19 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 21 | Air Cutter Has an increased chance for a critical hit. | Flying | Spec | 55 | 95 | 25 |
| 25 | Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Stat | — | 100 | 15 |
| 29 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 29 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 32 | Air Slash Has a chance to make the target flinch. | Flying | Spec | 75 | 95 | 20 |
| 36 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 41 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 47 | Endeavor Lowers the target’s HP to equal the user’s. | Normal | Phys | — | 100 | 5 |
| 52 | Stored Power** New to this hack Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Spec | 20 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (39)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM12 | Taunt Same place as Black 2 / White 2 | Dark | — |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black 2 / White 2 | Psychic | — |
| TM40 | Aerial Ace Same place as Black 2 / White 2 | Flying | 60 |
| TM41 | Torment Same place as Black 2 / White 2 | Dark | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM53 | Energy Ball Same place as Black 2 / White 2 | Grass | 80 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM58 | Hurricane Wherever Black 2 / White 2 put TM58 (it held Sky Drop there) | Flying | 120 |
| TM62 | Acrobatics Same place as Black 2 / White 2 | Flying | 55 |
| TM63 | Embargo Same place as Black 2 / White 2 | Dark | — |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM74 | Gyro Ball Same place as Black 2 / White 2 | Steel | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM88 | Pluck Castelia Gatehouse — given to you | Flying | 60 |
| TM89 | U-turn Route 7 — in an item ball | Bug | 70 |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |
| HM02 | Fly Same place as Black 2 / White 2 | Flying | 90 |