Watchog in Blaze Black 2 & Volt White 2
#505 · Normal · see locations below
Normal
Abilities
Analytic, Keen Eye, Analytic (hidden)
Base stats
Compared with the official games
- Stats Attack 85 → 90, Defense 69 → 75, Sp. Def 69 → 75, Speed 77 → 79 (total 420 → 439)
- Abilities loses Illuminate
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Illuminate, Keen Eye, Analytic; base stats are 60 / 85 / 69 / 60 / 69 / 77.
Where to find Watchog
| Area | Method | Level | |
|---|---|---|---|
| Route 7 - Spring, Summer, Autumn | Grass | 34-36 | |
| Route 7 - Spring, Summer, Autumn | Doubles Grass | 37-39 | |
| Route 7 - Winter | Grass | 34-36 | |
| Route 7 - Winter | Doubles Grass | 37-39 | |
| Route 3 | Grass | 61-66 | |
| Route 3 | Doubles Grass | 66-70 | |
| Dreamyard - All Areas | Grass — Surface | 62-66 | |
| Dreamyard - All Areas | Doubles Grass — Surface | 66-70 | |
| Route 2 | Grass | 64-66 | |
| Route 2 | Hidden Grotto (common) | 65-70 | |
| Route 1 | Doubles Grass | 69-70 | |
| Route 18 | Grass | 65-67 | |
| Route 18 | Doubles Grass | 71-73 | |
| P2 Laboratory | Grass | 63-66 | |
| Sangi Ranch Hidden Grotto | Hidden Grotto (uncommon) | 31-36 | |
| Route 7 Hidden Grotto | Hidden Grotto (uncommon) | 35-40 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Has a chance to make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Phys | — | 100 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 3 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 6 | Bite Has a chance to make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 8 | Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Phys | — | — | 10 |
| 11 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 13 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 16 | Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Phys | 80 | 100 | 15 |
| 18 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 20 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 22 | Super Fang Inflicts damage equal to half the target’s HP. | Normal | Phys | — | 90 | 10 |
| 25 | After You Makes the target act next this turn. | Normal | Stat | — | — | 15 |
| 29 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 32 | Hyper Fang Has a chance to make the target flinch. | Normal | Phys | 80 | 90 | 15 |
| 36 | Mean Look Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 39 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Stat | — | — | 40 |
| 43 | Slam Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 75 | 20 |
| 46 | Zen Headbutt** New to this hack Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (36)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM28 | Dig Same place as Black 2 / White 2 | Ground | 80 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM35 | Flamethrower Reversal Mountain — in an item ball | Fire | 95 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM52 | Focus Blast Relic Passage — in an item ball | Fighting | 120 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM60 | Sucker Punch Plasma Frigate (Volt White 2 only) — in an item ball | Dark | 80 |
| TM67 | Retaliate Same place as Black 2 / White 2 | Normal | 70 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM75 | Swords Dance Route 11 — in an item ball | Normal | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM83 | Work Up Same place as Black 2 / White 2 | Normal | — |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM86 | Grass Knot Lostlorn Forest — in an item ball | Grass | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM01 | Cut Same place as Black 2 / White 2 | Grass | 60 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |