Stoutland in Blaze Black 2 & Volt White 2
#508 · Normal · see locations below
Normal
Abilities
Intimidate, Sand Rush, Scrappy (hidden)
Base stats
Compared with the official games
- Stats HP 85 → 95, Attack 110 → 105, Speed 80 → 85 (total 500 → 510)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its base stats are 85 / 110 / 90 / 45 / 90 / 80.
Where to find Stoutland
| Area | Method | Level | |
|---|---|---|---|
| Route 2 | Shaking Spot | 64-68 | 5% rare |
| Route 1 | Shaking Spot | 65-68 | 5% rare |
| P2 Laboratory | Shaking Spot | 63-68 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Has a chance to make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 1 | Fire Fang Has a chance to burn the target and a chance to make the target flinch. | Fire | Phys | 65 | 95 | 15 |
| 1 | Ice Fang Has a chance to freeze the target and a chance to make the target flinch. | Ice | Phys | 65 | 95 | 15 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 1 | Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Phys | 65 | 95 | 15 |
| 5 | Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 8 | Bite Has a chance to make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 12 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 15 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 20 | Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Stat | — | — | 30 |
| 24 | Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Phys | 80 | 100 | 15 |
| 29 | Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | 100 | 20 |
| 36 | Retaliate Has double power if a friendly Pokémon fainted last turn. | Normal | Phys | 70 | 100 | 5 |
| 42 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | — | 100 | 15 |
| 51 | Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Phys | 140 | 100 | 5 |
| 59 | Giga Impact User foregoes its next turn to recharge. | Normal | Phys | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (32)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Same place as Black 2 / White 2 | Normal | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM28 | Dig Same place as Black 2 / White 2 | Ground | 80 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM40 | Aerial Ace Same place as Black 2 / White 2 | Flying | 60 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM66 | Payback Same place as Black 2 / White 2 | Dark | 50 |
| TM67 | Retaliate Same place as Black 2 / White 2 | Normal | 70 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM83 | Work Up Same place as Black 2 / White 2 | Normal | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM93 | Wild Charge Route 12 — in an item ball | Electric | 90 |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| TM95 | Snarl Same place as Black 2 / White 2 | Dark | 55 |
| HM03 | Surf Same place as Black 2 / White 2 | Water | 95 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |