ROM Hack Guides
Solrock

Solrock in Blaze Black 2 & Volt White 2

#338 · Rock / Psychic · see locations below

RockPsychic

Abilities

Levitate, Levitate

Base stats

HP70
Attack110
was 95 in the original gameDefense85
Sp. Attack55
Sp. Defense65
Speed70
Total455

Compared with the official games

  • Stats HP 90 → 70, Attack 95 → 110 (total 460 → 455)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Moveset: Solrock's Psychic (33) has been replaced by Zen Headbutt.
  • Moveset: Solrock learns Flare Blitz at Level 57.
  • Moveset: Solrock learns Morning Sun at Level 61.

In the Vanilla version

Everything above is the Complete version. In Vanilla, its base stats are 90 / 95 / 85 / 55 / 65 / 70.

Where to find Solrock

AreaMethodLevel
Route 13Grass38-42
Route 13Doubles Grass42-44
Giant Chasm - Route 13 FrontGrass46-48
Giant Chasm - Route 13 FrontDoubles Grass50-52
Giant Chasm - Front CaveCave45-475% rare
Giant Chasm - Inside PlainsGrass48-525% rare
Giant Chasm - Inside PlainsGrass48-525% rare
Giant Chasm - Inside PlainsDoubles Grass52-555% rare
Giant Chasm - Back CaveCave49-525% rare
Giant Chasm - Back CaveCave49-525% rare
Underground Ruins - All AreasCave66-695% rare
Underground Ruins - All AreasCave — Regi Rooms67-705% rare
Dreamyard - All AreasDoubles Grass — Basement65-705% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Confusion
Has a chance to confuse the target.
PsychicSpec5010025
1Harden
Raises the user’s Defense by one stage.
NormalStat30
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys5010035
5Rock Throw
Inflicts regular damage with no additional effect.
RockPhys509015
9Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FireSpec358515
13Rock Polish
Raises the user’s Speed by two stages.
RockStat20
17Psywave
Inflicts damage between 50% and 150% of the user’s level.
PsychicSpec8015
21Embargo
Target cannot use held items.
DarkStat10015
25Rock Slide
Has a chance to make the target flinch.
RockPhys759010
29Cosmic Power
Raises the user’s Defense and Special Defense by one stage.
PsychicStat20
33Psychic
Has a chance to lower the target’s Special Defense by one stage.
PsychicSpec9010010
37Heal Block
Prevents target from restoring its HP for five turns.
PsychicStat10015
41Stone Edge
Has an increased chance for a critical hit.
RockPhys100805
45Solar Beam
Requires a turn to charge before attacking.
GrassSpec12010010
49Explosion
User faints.
NormalPhys2501005
53Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PsychicStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (46)

#Move · where to get itTypePow
TM03Psyshock
Route 4 — given to you
Psychic80
TM04Calm Mind
Same place as Black 2 / White 2
Psychic
TM06Toxic
Same place as Black 2 / White 2
Poison
TM10Hidden Power
Relic Passage — in an item ball
Normal1
TM11Sunny Day
Same place as Black 2 / White 2
Fire
TM15Hyper Beam
Same place as Black 2 / White 2
Normal150
TM16Light Screen
Same place as Black 2 / White 2
Psychic
TM17Protect
Village Bridge — in an item ball
Normal
TM19Telekinesis
Same place as Black 2 / White 2
Psychic
TM20Safeguard
Route 15 — in an item ball
Normal
TM21Frustration
Same place as Black 2 / White 2
Normal
TM22Solar Beam
Lostlorn Forest — in an item ball
Grass120
TM23Smack Down
Relic Passage — in an item ball
Rock50
TM26Earthquake
Driftveil City — given to you
Ground100
TM27Return
Same place as Black 2 / White 2
Normal
TM29Psychic
Same place as Black 2 / White 2
Psychic90
TM30Shadow Ball
Strange House — in an item ball
Ghost80
TM32Double Team
Route 2 — in an item ball
Normal
TM33Reflect
Same place as Black 2 / White 2
Psychic
TM35Flamethrower
Reversal Mountain — in an item ball
Fire95
TM37Sandstorm
Same place as Black 2 / White 2
Rock
TM38Fire Blast
Same place as Black 2 / White 2
Fire120
TM39Rock Tomb
Same place as Black 2 / White 2
Rock50
TM42Facade
Same place as Black 2 / White 2
Normal70
TM44Rest
Same place as Black 2 / White 2
Psychic
TM48Round
Castelia City — given to you
Normal60
TM50Overheat
Route 23 — in an item ball
Fire140
TM57Charge Beam
Same place as Black 2 / White 2
Electric50
TM59Incinerate
Virbank Complex — in an item ball
Fire50
TM61Will-O-Wisp
Same place as Black 2 / White 2
Fire
TM62Acrobatics
Same place as Black 2 / White 2
Flying55
TM63Embargo
Same place as Black 2 / White 2
Dark
TM64Explosion
Victory Road — in an item ball
Normal250
TM68Giga Impact
Same place as Black 2 / White 2
Normal150
TM69Rock Polish
Same place as Black 2 / White 2
Rock
TM70Flash
Same place as Black 2 / White 2
Normal
TM71Stone Edge
Victory Road — in an item ball
Rock100
TM74Gyro Ball
Same place as Black 2 / White 2
Steel
TM77Psych Up
Twist Mountain — in an item ball
Normal
TM78Bulldoze
Desert Resort — in an item ball
Ground60
TM80Rock Slide
Same place as Black 2 / White 2
Rock75
TM85Dream Eater
Same place as Black 2 / White 2
Psychic100
TM86Grass Knot
Lostlorn Forest — in an item ball
Grass
TM87Swagger
Route 9 — in an item ball
Normal
TM90Substitute
Giant Chasm — in an item ball
Normal
TM92Trick Room
Same place as Black 2 / White 2
Psychic

Open in the interactive guide