ROM Hack Guides
Klang

Klang in Blaze Black 2 & Volt White 2

#600 · Steel · see locations below

Steel

Abilities

Motor Drive, Clear Body, Clear Body (hidden)

Base stats

HP60
Attack80
Defense95
Sp. Attack70
Sp. Defense85
Speed50
Total440

Compared with the official games

  • Abilities gains Motor Drive and loses Plus, Minus

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.

In the Vanilla version

Everything above is the Complete version. In Vanilla, its abilities are Plus, Minus, Clear Body.

Where to find Klang

AreaMethodLevel
P2 LaboratoryGrass63-66
Route 7 Hidden GrottoHidden Grotto (rare)35-40

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat20
1Gear Grind
Hits twice in one turn.
SteelPhys508515
1Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
1Vice Grip
Inflicts regular damage with no additional effect.
NormalPhys5510030
6Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat20
11Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
16Gear Grind
Hits twice in one turn.
SteelPhys508515
21Bind
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NormalPhys158520
26Charge Beam
Has a chance to raise the user’s Special Attack by one stage.
ElectricSpec509010
31Autotomize
Raises the user’s Speed by two stages and halves the user’s weight.
SteelStat15
33Spark** New to this hack
Has a chance to paralyze the target.
ElectricPhys6510020
36Mirror Shot
Has a chance to lower the target’s accuracy by one stage.
SteelSpec658510
40Screech
Lowers the target’s Defense by two stages.
NormalStat8540
44Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
48Metal Sound
Lowers the target’s Special Defense by two stages.
SteelStat8540
52Shift Gear
Raises the user’s Attack by one stage and its Speed by two stages.
SteelStat10
56Lock-On
Ensures that the user’s next move will hit the target.
NormalStat5
60Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505
64Hyper Beam
User foregoes its next turn to recharge.
NormalSpec150905

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (22)

#Move · where to get itTypePow
TM06Toxic
Same place as Black 2 / White 2
Poison
TM10Hidden Power
Relic Passage — in an item ball
Normal1
TM15Hyper Beam
Same place as Black 2 / White 2
Normal150
TM17Protect
Village Bridge — in an item ball
Normal
TM21Frustration
Same place as Black 2 / White 2
Normal
TM24Thunderbolt
Chargestone Cave — in an item ball
Electric95
TM27Return
Same place as Black 2 / White 2
Normal
TM32Double Team
Route 2 — in an item ball
Normal
TM37Sandstorm
Same place as Black 2 / White 2
Rock
TM42Facade
Same place as Black 2 / White 2
Normal70
TM44Rest
Same place as Black 2 / White 2
Psychic
TM48Round
Castelia City — given to you
Normal60
TM57Charge Beam
Same place as Black 2 / White 2
Electric50
TM69Rock Polish
Same place as Black 2 / White 2
Rock
TM72Volt Switch
Same place as Black 2 / White 2
Electric70
TM73Thunder Wave
Same place as Black 2 / White 2
Electric
TM80Rock Slide
Same place as Black 2 / White 2
Rock75
TM87Swagger
Route 9 — in an item ball
Normal
TM90Substitute
Giant Chasm — in an item ball
Normal
TM91Flash Cannon
Chargestone Cave — in an item ball
Steel80
TM93Wild Charge
Route 12 — in an item ball
Electric90
TM94Rock Smash
Same place as Black 2 / White 2
Fighting40

Open in the interactive guide