Duosion in Blaze Black 2 & Volt White 2
#578 · Psychic · see locations below
Psychic
Abilities
Regenerator, Magic Guard, Regenerator (hidden)
Base stats
Compared with the official games
- Abilities loses Overcoat
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Overcoat, Magic Guard, Regenerator.
Where to find Duosion
| Area | Method | Level | |
|---|---|---|---|
| Route 5 | Hidden Grotto (uncommon) | 24-29 | |
| Strange House | Floor — Type One | 35-39 | |
| Strange House | Floor — Type Two | 36-39 | |
| Route 9 | Grass | 39-44 | |
| Route 9 | Doubles Grass | 45-47 | |
| Victory Road - Ruins | Cave | 58-59 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 80 | 15 |
| 1 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 1 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 1 | Snatch Steals the target’s move, if it’s self-targeted. | Dark | Stat | — | — | 10 |
| 3 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 7 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 10 | Snatch Steals the target’s move, if it’s self-targeted. | Dark | Stat | — | — | 10 |
| 14 | Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Spec | 1 | 100 | 15 |
| 16 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 19 | Charm Lowers the target’s Attack by two stages. | Normal | Stat | — | 100 | 20 |
| 23 | Shock Wave** New to this hack Never misses. | Electric | Spec | 60 | — | 20 |
| 24 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 25 | Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Spec | 80 | 100 | 10 |
| 28 | Endeavor Lowers the target’s HP to equal the user’s. | Normal | Phys | — | 100 | 5 |
| 31 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 32 | Confuse Ray** New to this hack Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 34 | Pain Split Sets the user’s and targets’s HP to the average of their current HP. | Normal | Stat | — | — | 20 |
| 37 | Energy Ball** New to this hack Has a chance to lower the target’s Special Defense by one stage. | Grass | Spec | 80 | 100 | 10 |
| 39 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 43 | Skill Swap User and target swap abilities. | Psychic | Stat | — | — | 10 |
| 47 | Magic Coat** New to this hack Reflects back the first effect move used on the user this turn. | Psychic | Stat | — | — | 15 |
| 50 | Heal Block Prevents target from restoring its HP for five turns. | Psychic | Stat | — | 100 | 15 |
| 53 | Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (34)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black 2 / White 2 | Psychic | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM53 | Energy Ball Same place as Black 2 / White 2 | Grass | 80 |
| TM63 | Embargo Same place as Black 2 / White 2 | Dark | — |
| TM64 | Explosion Victory Road — in an item ball | Normal | 250 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM74 | Gyro Ball Same place as Black 2 / White 2 | Steel | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM91 | Flash Cannon Chargestone Cave — in an item ball | Steel | 80 |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |