Cherubi in Blaze Black 2 & Volt White 2
#420 · Grass · see locations below
Grass
Abilities
Chlorophyll, N/A
Base stats
Compared with the official games
- Abilities gains N/A
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Chlorophyll, Chlorophyll.
Where to find Cherubi
| Area | Method | Level | |
|---|---|---|---|
| Route 20 - Summer | Grass | 2-7 | 5% rare |
| Route 20 - Summer | Doubles Grass | 10-14 | 5% rare |
| Route 12 | Grass | 38-43 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Morning Sun Heals the user by half its max HP. Affected by weather. | Normal | Stat | — | — | 5 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 7 | Growth Raises the user’s Attack and Special Attack by one stage. | Normal | Stat | — | — | 40 |
| 10 | Leech Seed Seeds the target, stealing HP from it every turn. | Grass | Stat | — | 90 | 10 |
| 13 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 19 | Magical Leaf Never misses. | Grass | Spec | 60 | — | 20 |
| 22 | Sunny Day Changes the weather to sunny for five turns. | Fire | Stat | — | — | 5 |
| 28 | Worry Seed Changes the target’s ability to Insomnia. | Grass | Stat | — | 100 | 10 |
| 31 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 37 | Solar Beam Requires a turn to charge before attacking. | Grass | Spec | 120 | 100 | 10 |
| 40 | Lucky Chant Prevents the target from scoring critical hits for five turns. | Normal | Stat | — | — | 30 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (19)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM22 | Solar Beam Lostlorn Forest — in an item ball | Grass | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM53 | Energy Ball Same place as Black 2 / White 2 | Grass | 80 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM75 | Swords Dance Route 11 — in an item ball | Normal | — |
| TM86 | Grass Knot Lostlorn Forest — in an item ball | Grass | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |