ROM Hack Guides
Blitzle

Blitzle in Blaze Black 2 & Volt White 2

#522 · Electric · see locations below

Electric

Abilities

Lightning Rod, Sap Sipper, Sap Sipper (hidden)

Base stats

HP45
Attack60
Defense32
Sp. Attack50
Sp. Defense32
Speed76
Total295

Compared with the official games

  • Abilities loses Motor Drive

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.

In the Vanilla version

Everything above is the Complete version. In Vanilla, its abilities are Lightning Rod, Motor Drive, Sap Sipper.

Where to find Blitzle

AreaMethodLevel
Route 5Grass24-25
Route 5Doubles Grass27-28

Level-up moves

LvMoveTypeCatPowAccPP
1Quick Attack
Inflicts regular damage with no additional effect.
NormalPhys4010030
4Tail Whip
Lowers the target’s Defense by one stage.
NormalStat10030
8Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat20
11Shock Wave
Never misses.
ElectricSpec6020
13Double Kick** New to this hack
Hits twice in one turn.
FightingPhys3010030
15Thunder Wave
Paralyzes the target.
ElectricStat10020
18Flame Charge
Inflicts regular damage. Raises the user’s Speed by one stage.
FirePhys5010020
22Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
DarkPhys4010020
25Spark
Has a chance to paralyze the target.
ElectricPhys6510020
29Stomp
Has a chance to make the target flinch.
NormalPhys6510020
32Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
36Agility
Raises the user’s Speed by two stages.
PsychicStat30
39Wild Charge
User receives 1/4 the damage it inflicts in recoil.
ElectricPhys9010015
43Thrash
Hits every turn for 2-3 turns, then confuses the user.
NormalPhys12010010
47Volt Tackle** New to this hack
User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
ElectricPhys12010015

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (22)

#Move · where to get itTypePow
TM06Toxic
Same place as Black 2 / White 2
Poison
TM10Hidden Power
Relic Passage — in an item ball
Normal1
TM16Light Screen
Same place as Black 2 / White 2
Psychic
TM17Protect
Village Bridge — in an item ball
Normal
TM18Rain Dance
Same place as Black 2 / White 2
Water
TM21Frustration
Same place as Black 2 / White 2
Normal
TM24Thunderbolt
Chargestone Cave — in an item ball
Electric95
TM25Thunder
Same place as Black 2 / White 2
Electric120
TM27Return
Same place as Black 2 / White 2
Normal
TM32Double Team
Route 2 — in an item ball
Normal
TM42Facade
Same place as Black 2 / White 2
Normal70
TM43Flame Charge
Route 5 — in an item ball
Fire50
TM44Rest
Same place as Black 2 / White 2
Psychic
TM45Attract
Same place as Black 2 / White 2
Normal
TM48Round
Castelia City — given to you
Normal60
TM57Charge Beam
Same place as Black 2 / White 2
Electric50
TM70Flash
Same place as Black 2 / White 2
Normal
TM72Volt Switch
Same place as Black 2 / White 2
Electric70
TM73Thunder Wave
Same place as Black 2 / White 2
Electric
TM87Swagger
Route 9 — in an item ball
Normal
TM90Substitute
Giant Chasm — in an item ball
Normal
TM93Wild Charge
Route 12 — in an item ball
Electric90

Open in the interactive guide