Deoxys in Blaze Black 2 Redux & Volt White 2 Redux
#386 · Psychic · see locations below
Psychic
Abilities
Inner Focus, Pressure, - (hidden)
Base stats
Compared with the official games
- Abilities gains Inner Focus, -
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Where to find Deoxys
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Meteor Mash* Has a chance to raise the user’s Attack by one stage. | Steel | Phys | 95 | 85 | 10 |
| 1 | Dark Pulse* Has a chance to make the target flinch. | Dark | Spec | 80 | — | 10 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 90 | 20 |
| 6 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 10 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 14 | Knock Off Target drops its held item. | Dark | Phys | 65 | 100 | 20 |
| 18 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 22 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 26 | Snatch Steals the target’s move, if it’s self-targeted. | Dark | Stat | — | — | 10 |
| 30 | Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Stat | — | 100 | 10 |
| 34 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 10 |
| 38 | Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 42 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 46 | Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 50 | Hyper Beam User foregoes its next turn to recharge. | Normal | Spec | 150 | 90 | 5 |
| 1 | Meteor Mash* Has a chance to raise the user’s Attack by one stage. | Steel | Phys | 95 | 85 | 10 |
| 1 | Dark Pulse* Has a chance to make the target flinch. | Dark | Spec | 80 | — | 10 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 90 | 20 |
| 6 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 10 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 14 | Taunt For the next few turns, the target can only use damaging moves. | Dark | Stat | — | 100 | 20 |
| 18 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 22 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 26 | Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
| 30 | Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Stat | — | 100 | 10 |
| 34 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 10 |
| 38 | Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 42 | Zap Cannon Has a chance to paralyze the target. | Electric | Spec | 120 | 50 | 5 |
| 46 | Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 50 | Hyper Beam User foregoes its next turn to recharge. | Normal | Spec | 150 | 90 | 5 |
| 1 | Meteor Mash* Has a chance to raise the user’s Attack by one stage. | Steel | Phys | 95 | 85 | 10 |
| 1 | Dark Pulse* Has a chance to make the target flinch. | Dark | Spec | 80 | — | 10 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 90 | 20 |
| 6 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 10 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 14 | Knock Off Target drops its held item. | Dark | Phys | 65 | 100 | 20 |
| 18 | Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Stat | — | — | 20 |
| 22 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 26 | Snatch Steals the target’s move, if it’s self-targeted. | Dark | Stat | — | — | 10 |
| 30 | Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Stat | — | 100 | 10 |
| 34 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 10 |
| 38 | Iron Defense Raises the user’s Defense by two stages. | Steel | Stat | — | — | 15 |
| 38 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 42 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 46 | Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 50 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Phys | — | 100 | 20 |
| 50 | Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Spec | — | 100 | 20 |
| 1 | Meteor Mash* Has a chance to raise the user’s Attack by one stage. | Steel | Phys | 95 | 85 | 10 |
| 1 | Dark Pulse* Has a chance to make the target flinch. | Dark | Spec | 80 | — | 10 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 90 | 20 |
| 6 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 10 | Double Team Raises the user’s evasion by one stage. | Normal | Stat | — | — | 15 |
| 14 | Knock Off Target drops its held item. | Dark | Phys | 65 | 100 | 20 |
| 18 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 22 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 26 | Swift Never misses. | Normal | Spec | 60 | — | 20 |
| 30 | Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Stat | — | 100 | 10 |
| 34 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 10 |
| 38 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 42 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 46 | Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 50 | Extreme Speed Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (51)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Desert Resort (moved from its original spot) | Psychic | 80 |
| TM04 | Calm Mind Lacunosa Town (moved from its original spot) | Psychic | — |
| TM06 | Toxic Seaside Cave | Poison | — |
| TM10 | Hidden Power Castelia City (moved from its original spot) | Normal | 1 |
| TM11 | Sunny Day Mistralton City Pokémon Center | Fire | — |
| TM12 | Taunt Route 23 | Dark | — |
| TM13 | Ice Beam Giant Chasm | Ice | 90 |
| TM15 | Hyper Beam Shopping Mall Nine | Normal | 150 |
| TM16 | Light Screen Nimbasa City Pokémon Center | Psychic | — |
| TM17 | Protect Humilau City (moved from its original spot) | Normal | — |
| TM18 | Rain Dance Mistralton City Pokémon Center | Water | — |
| TM19 | Giga Drain Village Bridge (was Telekinesis in the original game) | Grass | 80 |
| TM20 | Tri Attack Route 6 (was Safeguard in the original game) | Normal | 80 |
| TM21 | Frustration Floccesy Ranch | Normal | — |
| TM22 | Solar Beam Lostlorn Forest (moved from its original spot) | Grass | 120 |
| TM24 | Thunderbolt Lentimas Town (moved from its original spot) | Electric | 90 |
| TM25 | Thunder Relic Passage (moved from its original spot) | Electric | 110 |
| TM27 | Return Reversal Mountain (moved from its original spot) | Normal | — |
| TM29 | Psychic Route 13 | Psychic | 90 |
| TM30 | Shadow Ball Strange House (moved from its original spot) | Ghost | 80 |
| TM31 | Brick Break Route 19 (moved from its original spot) | Fighting | 75 |
| TM32 | Dazzling Gleam Route 13 (was Double Team in the original game) | Fairy | 80 |
| TM33 | Reflect Nimbasa City Pokémon Center | Psychic | — |
| TM39 | Rock Tomb Relic Castle | Rock | 60 |
| TM40 | Aerial Ace Mistralton City | Flying | 60 |
| TM41 | Infestation Floccesy Ranch (was Torment in the original game) | Bug | 20 |
| TM42 | Facade Marine Tube | Normal | 70 |
| TM44 | Rest Castelia City | Psychic | — |
| TM47 | Low Sweep Virbank Complex (moved from its original spot) | Fighting | 65 |
| TM48 | Mystical Fire Route 13 (was Round in the original game) | Fire | 65 |
| TM51 | Wave Crash Humilau City Gym (was Ally Switch in the original game) | Water | 110 |
| TM52 | Focus Blast Relic Passage (moved from its original spot) | Fighting | 120 |
| TM53 | Energy Ball Aspertia City | Grass | 90 |
| TM56 | Weather Ball Lacunosa Town (was Fling in the original game) | Normal | 50 |
| TM57 | Charge Beam Lentimas Town | Electric | 50 |
| TM68 | Giga Impact Shopping Mall Nine | Normal | 150 |
| TM70 | Flash Castelia City | Normal | — |
| TM73 | Thunder Wave Nimbasa City Pokémon Center | Electric | — |
| TM77 | Psych Up Chargestone Cave (moved from its original spot) | Normal | — |
| TM80 | Rock Slide Mistralton Cave (moved from its original spot) | Rock | 75 |
| TM83 | Work Up Aspertia City Gym | Normal | — |
| TM84 | Poison Jab Castelia Sewers (moved from its original spot) | Poison | 80 |
| TM85 | Play Rough Relic Passage (was Dream Eater in the original game) | Fairy | 90 |
| TM86 | Grass Knot Castelia Gardens (moved from its original spot) | Grass | — |
| TM87 | Rock Climb Route 9 (was Swagger in the original game) | Rock | 80 |
| TM90 | Substitute Giants Chasm (moved from its original spot) | Normal | — |
| TM91 | Flash Cannon Chargestone Cave (moved from its original spot) | Steel | 90 |
| TM92 | Trick Room Plasma Frigate (moved from its original spot) | Psychic | — |
| TM94 | Rock Smash Virbank Complex | Fighting | 55 |
| HM01 | Cut See the hack's item list | Grass | 50 |
| HM04 | Strength See the hack's item list | Normal | 85 |