What Pokémon Amethyst changes
How the game plays differently from Pokémon FireRed, then what it does to the Pokémon.
How the game plays
Pokémon Amethyst is duck_caper's first ROM hack, a new region called Kulure built on FireRed with the Complete FireRed Upgrade. It sets out to feel like a lost GBA entry rather than a remix: a full story with Team Pluto, a rival, eight gyms and a League, followed by a substantial postgame. The gyms specialise in battle mechanics — terrain, status, weather, stat changes, abilities, held items, double battles — instead of types, which is left to a house of Gym Trainees in Tsarvosa City. Every Pokémon from Generations 1 to 8 is in the game, split across a Standard Pokédex and, from v1.3, a hand-curated Divergent one that swaps out wild Pokémon, trainer teams, trades and legendaries. Mega Evolution and Z-Moves are in, with every Gigantamax form converted into a new Mega. The difficulty, level-cap style, starter generation and quality-of-life kit are all chosen when a save begins.
Level caps
Chosen when a save starts and changeable from the second options page. With soft caps (the default) Pokémon level freely but stop obeying above the cap for your badge count. With hard caps, Pokémon gain 1 EXP once they reach the cap and Rare Candies will not push them past it; the Hard cap equals the next boss's ace and the Extra Hard cap sits two levels under it (except the last). The Hard column below is what the game uses on the Hard and Extra Hard difficulties, where bosses are a level or two higher.
Soft caps by badge count: 0 badges → 15, 1 badge → 25, 2 badges → 35, 3 badges → 45, 4 badges → 55, 5 badges → 65, 6 badges → 75, 7 badges → 85, 8 badges → 100.
| Cap updates after | Hard cap (Standard difficulty) | Hard cap (Hard / Extra Hard difficulty) | Extra Hard cap (Standard difficulty) |
|---|---|---|---|
| New Game | 13 | 13 | 11 |
| Gym Leader Terrence | 15 | 16 | 14 |
| Pluto Admin Irene | 17 | 17 | 15 |
| Casey | 20 | 21 | 19 |
| Gym Leader Stella | 26 | 27 | 25 |
| Gym Leader Raine | 33 | 34 | 32 |
| Gym Leader Chance | 37 | 39 | 37 |
| Pluto Admin Ronald | 41 | 42 | 40 |
| Casey 2 | 47 | 48 | 46 |
| Gym Leader Abby | 50 | 52 | 50 |
| Pluto Leader Kurtis | 58 | 58 | 56 |
| Alistair | 63 | 64 | 62 |
| Leaders Dennis and Dee | 66 | 68 | 66 |
| Rival (Victory Road) | 74 | 75 | 73 |
| Becoming champion | 100 | 100 | 100 |
The eight gyms
Kulure's gyms specialise in a battle mechanic rather than a type. Gyms three to five can be taken in any order, and Raine and Chance carry stronger teams if fought later.
| # | Town | Leader | Specialty |
|---|---|---|---|
| 1 | Rhodanzi City | Terrence | Battle terrains |
| 2 | Ferrox Village | Stella | Status effects |
| 3 | Heleo City | Raine | Weather |
| 4 | Daimyn City | Chance | Gimmicky / Momentum changing moves |
| 5 | Laplaz Town | Casey | Stat changes |
| 6 | Bruccie Village | Abby | Abilities |
| 7 | Tsarvosa City | Iris | Held items |
| 8 | Uteya Village | Dennis and Dee | Double battles |
HMs and badges
TMs are infinite. HMs work in the field without being taught, as long as you hold the badge, and can be forgotten at any time. Waterfall exists as TM98 but has no field use; Flash and Dive are not in the game.
| Move | How to get it | Badge needed |
|---|---|---|
| Cut | Given by Alistair in Ferrox Village | 2 (Ferrox Village) |
| Fly | Given by Alistair after Route 11 rival fight | 4 (Daimyn City) |
| Surf | Given by Alistair in Team Pluto's base | 6 (Bruccie Village) |
| Strength | Given by Stats Dojo leader in Tsarvosa City | 7 (Tsarvosa City) |
| Rock Smash | Given by Heleo City Foreman | 3 (Heleo City) |
| Rock Climb | Found in Uteyan Ruins | 8 (Uteya Village) |
Standard, Hard and Extra Hard
Standard: trainers' Pokémon are evolved when at or above their evolution level, IVs depend on trainer class (a Bug Catcher has few, the Champion has 31s), no EVs or natures, items are rare, and AI flags follow the class.
Hard: every boss's Pokémon holds an item (except the first rival fight), bosses get one extra Pokémon if they have room, each Pokémon is a level higher (aces sometimes two) and boss AI is smarter.
Extra Hard (v1.3): the Hard teams, plus every trainer's Pokémon has 31 IVs and 252 EVs in its two best stats.
The setting can be changed at any time from the second options page.
Gigantamax forms turned into Megas
Every official Mega is unchanged. The Pokémon that had a Gigantamax form in Sword and Shield instead get a new Mega Evolution designed by the creator, listed here with its type, ability and base stats. Their stones are sold by the Mega Stone Refiner on Route 11 once the Team Pluto event there is done; the first-partner ones use a -G suffix (Venusaurite-G and so on) because the official Mega is also in the game.
| Mega | Type | Ability | HP | Atk | Def | SpA | SpD | Spe | Total |
|---|---|---|---|---|---|---|---|---|---|
| Venusaur (Mega G) | Grass / Poison | Triage | 80 | 90 | 133 | 112 | 130 | 80 | 625 |
| Charizard (Mega G) | Fire / Ground | Turboblaze | 78 | 129 | 88 | 149 | 110 | 80 | 634 |
| Blastoise (Mega G) | Water / Steel | Shell Armor | 79 | 133 | 120 | 95 | 125 | 78 | 630 |
| Butterfree (Mega) | Bug / Fairy | Tinted Lens | 60 | 25 | 75 | 150 | 100 | 85 | 495 |
| Machamp (Mega) | Fighting | Iron Fist | 90 | 170 | 115 | 55 | 105 | 70 | 605 |
| Gengar (Mega G) | Ghost / Dark | Shadow Shield | 60 | 35 | 110 | 160 | 135 | 100 | 600 |
| Kingler (Mega) | Water | Tough Claws | 55 | 170 | 125 | 40 | 75 | 110 | 575 |
| Lapras (Mega) | Water / Dragon | Liquid Voice | 130 | 105 | 120 | 135 | 115 | 30 | 635 |
| Snorlax (Mega) | Normal / Ground | Triage | 160 | 130 | 105 | 65 | 150 | 30 | 640 |
| Garbodor (Mega) | Poison | Poison Touch | 80 | 130 | 117 | 70 | 112 | 65 | 574 |
| Melmetal (Mega) | Steel | Iron Fist | 135 | 168 | 163 | 110 | 90 | 34 | 700 |
| Rillaboom (Mega) | Grass / Rock | Moxie | 100 | 135 | 115 | 75 | 95 | 90 | 610 |
| Cinderace (Mega) | Fire | Libero | 80 | 146 | 95 | 90 | 85 | 134 | 630 |
| Inteleon (Mega) | Water / Ghost | Sniper | 70 | 105 | 65 | 155 | 85 | 150 | 630 |
| Corviknight (Mega) | Flying / Steel | Gale Wings | 98 | 127 | 125 | 43 | 115 | 87 | 595 |
| Orbeetle (Mega) | Bug / Psychic | Infiltrator | 60 | 55 | 130 | 130 | 140 | 90 | 605 |
| Drednaw (Mega) | Water / Rock | Stamina | 90 | 140 | 120 | 48 | 103 | 84 | 585 |
| Coalossal (Mega) | Rock / Fire | Solid Rock | 110 | 110 | 160 | 100 | 100 | 30 | 610 |
| Flapple (Mega) | Grass / Dragon | Regenerator | 70 | 150 | 90 | 115 | 60 | 100 | 585 |
| Appletun (Mega) | Grass / Dragon | Gooey | 110 | 95 | 100 | 130 | 110 | 40 | 585 |
| Sandaconda (Mega) | Ground / Flying | Sand Spit | 72 | 137 | 150 | 85 | 80 | 86 | 610 |
| Toxtricity (Mega) | Electric / Poison | Punk Rock | 75 | 113 | 85 | 144 | 100 | 85 | 602 |
| Centiskorch (Mega) | Fire / Bug | Strong Jaw | 100 | 145 | 85 | 100 | 100 | 95 | 625 |
| Hatterene (Mega) | Psychic / Fairy | Magic Guard | 57 | 100 | 125 | 166 | 143 | 19 | 610 |
| Grimmsnarl (Mega) | Dark / Fairy | Defiant | 95 | 150 | 85 | 115 | 95 | 70 | 610 |
| Alcremie (Mega) | Fairy | Fairy Aura | 65 | 70 | 95 | 140 | 141 | 84 | 595 |
| Copperajah (Mega) | Steel / Fighting | Analytic | 122 | 160 | 109 | 90 | 89 | 30 | 600 |
| Duraludon (Mega) | Steel / Dragon | Mirror Armor | 70 | 115 | 150 | 140 | 85 | 75 | 635 |
| Urshifu (Mega Single Strike) | Fighting / Dark | Sheer Force | 100 | 170 | 110 | 73 | 70 | 127 | 650 |
| Urshifu (Mega Rapid Strike) | Fighting / Water | Technician | 100 | 150 | 120 | 63 | 80 | 137 | 650 |
PokéChips
A second currency dropped after wild battles: 20% of the time, 45% with the PokéChip Charm, plus 15% if the battle was started with Sweet Scent or Honey. They pay for move tutors (5 or 10 chips a move), apricorn balls in Laplaz Town (2 chips, once a day), ball swapping in Bruccie Village and the PokéChip Crusher in Tsarvosa City, which turns chips into Max Revives (5), PP Max or Rare Candy (10), Bottle Caps or Ability Capsules (15), Ability Patches (25), Gold Bottle Caps (35) and a Master Ball (50).
Battle changes
Frostbite replaces freeze: 1/16 HP a turn and halved Special Attack, a special burn. Dark grass has a 50% chance of a wild double battle, and nothing can be caught until the other Pokémon faints.
Critical captures scale with how many species you have caught, from 0% below 30 species to 2% above 350 for a full-HP catch-rate-30 target in a Poké Ball; the Catch Charm from Heleo City doubles it.
Type icons appear before each turn, gym leaders and rivals get mugshots and mid-battle slide-ins, and Mega Evolution is unlocked after the Route 11 South Team Pluto event.
Swarms, roamers and trap Pokémon
One route a day has a swarm: a regional variant replaces a native species half the time, and the Swarm Swami in Heleo City says which. Catching the swarming Pokémon registers its Kulure equivalent as caught. Showing the Swami's assistant a swarm variant earns a Bottle Cap the first time, and a Gold Bottle Cap for the full set.
Galarian Articuno, Zapdos and Moltres roam the mainland from Lake Laplaz and Zeraora roams the island from Mimmett Jungle; a 25% chance of the fight on their route, and fainted roamers return after the next Hall of Fame visit.
Sandygast and Palossand pose as sandcastles, Foongus and Amoonguss as slightly small Poké Balls, and Stunfisk as tiny toothed ball icons.
What your starters change
Starters are shuffled across Generations 1 to 8 on every new save unless you lock a generation. The Grass starter's generation decides the free Daycare egg (Pichu, Togepi, Wynaut, Riolu, Larvesta, Happiny, Eevee or Toxel), the Fire starter's decides which trade is offered in Daimyn City, and the Water starter's decides which Eeveelution the rival ends up with (Vaporeon through Sylveon, in generation order).
From the creator's Feature List & Documentation for v1.3.0.
The main changes
- A new region, Kulure, with a complete story, Team Pluto, a rival who evolves their Eevee based on your starter, eight gyms and an Elite Four
- Gyms built around battle mechanics — terrain, status, weather, momentum moves, stat changes, abilities, held items and double battles — with type specialists as separate Gym Trainees
- Every Pokémon from Generations 1 to 8, with the Divergent Species mode (v1.3) replacing dex entries 1 to 300 with a second hand-curated list
- Standard, Hard and Extra Hard difficulty, and soft or hard level caps, chosen at the start and adjustable from the options menu
- Mega Evolution and Z-Moves; every Gigantamax form becomes a new Mega with its own type, ability and stats
- PokéChips, a second currency dropped by wild Pokémon and spent at move tutors, a crafting crusher, ball swapping and apricorn ball shops
- DexNav, Portable PC, PokéVial, Infinite Repel, reusable TMs, HMs usable without teaching, a Gen 6 style Exp. Share and a move relearner for egg moves
- Frostbite replaces freeze, dark grass gives wild double battles, critical captures scale with your Pokédex, and swarms bring regional forms to one route a day
- Game Modifiers unlocked in the postgame or by code: randomisers, inverse battles, scaled levels, shiny mode and more
- A postgame Ultra Episode with the Ultra Beasts, gym leader and Elite Four rematches, title defence, new legendaries and a Professor's Conservatory
How the Pokémon change
The game leaves the official base stats, types and abilities alone. What it changes is elsewhere: movesets, encounters and trainer teams.