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Rotom
#056 · Pokémon Ambrosia · changed in this game

Rotom

ElectricGhostImmune to Electric and Ground moves

Level-up moves 10

LvMoveTypeCatPowAccPP
1Thundershock
An attack that may cause paralysis (10% chance).
ElectricSpec4010030
1Water Gun
Squirts water to attack.
WaterSpec4010025
15Thunder Wave
A move that may cause paralysis.
ElectricStat10020
20Pain Split
Adds user & foe's HPs. Shares total.
NormalStat10020
23Will-O-Wisp
An attack that may cause a burn.
FireStat8515
25Volt Switch
Attacks, then switches out.
ElectricSpec7010020
30Shadow Ball
An attack that may lower Spcl.Def (20% chance).
GhostSpec8010015
35Discharge
An attack that may cause paralysis (30% chance).
ElectricSpec8010015
40Thunderbolt
An attack that may cause paralysis (10% chance).
ElectricSpec9510015
45Hydro Pump
A powerful watertype attack.
WaterSpec1208510

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 20

#Move · where to get itTypePow
TM02Headbutt
Ilex Forest
Normal70
TM03Curse
Dark Cave Blackthorn Entrance
Ghost
TM06Toxic
Cinnabar Lab
Poison
TM11Sunny Day
Route 27
Fire
TM17Protect
Viridian City
Normal
TM18Rain Dance
Lake of Rage
Water
TM25Thunder
Goldenrod Game Corner, Old Lighthouse
Electric120
TM27Return
Goldenrod Gym
Normal
TM29Psychic
Cianwood City
Psychic90
TM30Shadow Ball
Ecruteak Gym
Ghost80
TM31Thunderbolt
Lake of Rage
Electric95
TM35Sleep Talk
Goldenrod Underground Warehouse
Normal
TM39Swift
Violet Gym
Normal60
TM40Double-Edge
Route 45
Normal120
TM42Substitute
Celadon Game Corner Prize Room, Cherrygrove Ruins
Normal
TM44Rest
Ice Path B2F Blackthorn Side
Psychic
TM47Thunder Wave
Team Rocket Base B2F
Electric
TM50Dark Pulse
Dark Cave Blackthorn Entrance
Dark80
HM03Surf
Dance Theater
Water95
HM05Flash
Sprout Tower 3F
Normal

Where to find Rotom

AreaMethodLevel
Lavender ForestOverworld (aggressive)62-77
Old LighthouseOverworld (aggressive)61-66
Route 10 NorthGrass35-52
Route 12Overworld (aggressive)62-65
Route 26Grass (night)40-66
Route 26Grass (morning/day)40-66
Route 27Grass (night)40-66
Route 27Grass (morning/day)40-66
Route 28Grass (night)71-80
Route 28Overworld70-75
Route 37Grass20-38
Route 37Overworld26
Route 9Grass (night)34-52
Tin Tower 2FGrass (morning)30-52
Tin Tower 2FGrass (day/night)30-52
Tin Tower 3FGrass (morning)30-52
Tin Tower 3FGrass (day/night)30-52
Tin Tower 4FGrass (morning)30-52
Tin Tower 4FGrass (day/night)30-52
Tin Tower 5FGrass (morning)30-52
Tin Tower 5FGrass (day/night)30-52
Tin Tower 5FOverworld41-43
Tin Tower 6FGrass (morning)30-52
Tin Tower 6FGrass (day/night)30-52
Tin Tower 7FGrass (morning)30-52
Tin Tower 7FGrass (day/night)30-52
Tin Tower 8FGrass42-64
Tin Tower 9FGrass42-64

Other changes in this game

  • Abilities, as the game's own documentation describes them (all active at once): Immune to Ground attacks; Immune to Electric attacks
  • Catch rate 45
  • Base experience 154
  • Growth rate: Medium Fast
  • Move tutors: Calm Mind, Nasty Plot