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3DS · Pokémon X & Y · Original release · by Game Freak

Pokémon X & Y

Playing:
46areas723Pokémon
What makes it different

The move to 3D and the sixth generation: the Fairy type, Mega Evolution, horde encounters and a Kalos Pokédex of 457.

More about the game

The first fully 3D main-series games. Kalos introduces 72 new Pokémon, the Fairy type and Mega Evolution, horde battles of five wild Pokémon at once, Sky Battles, and a regional Pokédex split into three parts. X has Xerneas and Y has Yveltal, with separate version-exclusive wild Pokémon and Mega Stones.

The original game

Game Freak

This is an official game, not a ROM hack, and this page is here so that the guides for the ROM hacks built on it have the original numbers to point at. Encounters, stats, learnsets and TMs come from PokéAPI's data for this version; trainer teams, where present, from the pret decompilation. The game itself is Game Freak's and Nintendo's.

What this guide covers

This is an official game, so there is no creator documentation to read: the numbers come from PokéAPI's data for this version and, for trainer teams, from the pret decompilation of the game. A section the site has not compiled yet says so below rather than being filled in from memory.

SectionSource
Wild Pokémon by areaFrom the game itself
Encounter ratesFrom the game itself
Wild levelsFrom the game itself
Stats, abilities and movesetsFrom the game itself
TM and HM compatibilityFrom the game itself
Where TMs are foundNot published by the creatorTM locations are not yet compiled for this game; the TM list and compatibility above are PokéAPI's.
Trainer and boss teamsNot published by the creatorTrainer teams are not yet compiled for this game: PokéAPI carries no trainer data, and the site only takes rosters from a game's own decompilation.

Credits

Reading the tables

SourceThis is an official game, not a ROM hack. Wild tables, species data and TM lists are PokéAPI's records for X & Y. Nothing is typed in from memory.

RatesPercentages are the game's encounter-slot chances summed per species; * marks anything at 5% or less. Levels are the range across those slots.

VersionsTables and fights that exist in one version only are labelled with that version; everything else is the same in both.

StagesCheckpoints follow the game's own badge order. Where an HM or a rod opens a method, the checkpoint is the site's reading of when the story hands it out; the item's map comes from the game data where it is compiled.