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DS · Pokémon Platinum · Original release · by Game Freak

Pokémon Platinum

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What makes it different

Diamond and Pearl's third version: the Distortion World, a widened Sinnoh Pokédex, and the Battle Frontier.

More about the game

Platinum revisits Sinnoh with Giratina and the Distortion World at the centre of the Team Galactic story, a regional Pokédex expanded to 210 species so that more types are available early, reordered gyms, the Battle Frontier and the Villa. It is the Sinnoh game most ROM hacks start from.

The original game

Game Freak

This is an official game, not a ROM hack, and this page is here so that the guides for the ROM hacks built on it have the original numbers to point at. Encounters, stats, learnsets and TMs come from PokéAPI's data for this version; trainer teams, where present, from the pret decompilation. The game itself is Game Freak's and Nintendo's.

What this guide covers

This is an official game, so there is no creator documentation to read: the numbers come from PokéAPI's data for this version and, for trainer teams, from the pret decompilation of the game. A section the site has not compiled yet says so below rather than being filled in from memory.

SectionSource
Wild Pokémon by areaFrom the game itself
Encounter ratesFrom the game itself
Wild levelsFrom the game itself
Stats, abilities and movesetsFrom the game itself
TM and HM compatibilityFrom the game itself
Where TMs are foundNot published by the creatorTM locations are not yet compiled for this game; the TM list and compatibility above are PokéAPI's.
Trainer and boss teamsNot published by the creatorTrainer teams are not yet compiled for this game: PokéAPI carries no trainer data, and the site only takes rosters from a game's own decompilation.

Credits

Reading the tables

SourceThis is an official game, not a ROM hack. Wild tables, species data and TM lists are PokéAPI's records for Platinum. Nothing is typed in from memory.

RatesPercentages are the game's encounter-slot chances summed per species; * marks anything at 5% or less. Levels are the range across those slots.

StagesCheckpoints follow the game's own badge order. Where an HM or a rod opens a method, the checkpoint is the site's reading of when the story hands it out; the item's map comes from the game data where it is compiled.