Pokémon HeartGold & SoulSilver
Gold and Silver remade: sixteen badges, a Pokémon walking behind you, the Pokéathlon, the Safari Zone and Red on the mountain.
More about the game
Remakes of Gold and Silver for the Nintendo DS. Johto and Kanto are both there with their sixteen gyms, the first Pokémon in the party walks behind the player, and the games add the Pokéathlon, a Johto Safari Zone, the Pokéwalker and swarm and radio encounters that change the wild tables. HeartGold has Ho-Oh's story first and SoulSilver Lugia's.
Game Freak
This is an official game, not a ROM hack, and this page is here so that the guides for the ROM hacks built on it have the original numbers to point at. Encounters, stats, learnsets and TMs come from PokéAPI's data for this version; trainer teams, where present, from the pret decompilation. The game itself is Game Freak's and Nintendo's.
What this guide covers
This is an official game, so there is no creator documentation to read: the numbers come from PokéAPI's data for this version and, for trainer teams, from the pret decompilation of the game. A section the site has not compiled yet says so below rather than being filled in from memory.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | |
| Encounter rates | From the game itself | |
| Wild levels | From the game itself | |
| Stats, abilities and movesets | From the game itself | |
| TM and HM compatibility | From the game itself | |
| Where TMs are found | Not published by the creator | TM locations are not yet compiled for this game: the fourth-generation decompilations keep an item ball's contents in compiled script tables rather than in readable data, so nothing here places a TM. |
| Trainer and boss teams | From the game itself | Every roster here is the game's own. 4 of these fights have no map in the decompiled data — the game starts them from code rather than from a map script — and are listed under “Location not compiled for this game yet” rather than filed somewhere invented. |
Credits
- Game: Game Freak / Nintendo / Creatures Inc.
- Encounter tables, species, learnsets, moves and TM lists: PokéAPI
- Trainer teams: pret/pokeheartgold decompilation
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
SourceThis is an official game, not a ROM hack. Wild tables, species data and TM lists are PokéAPI's records for HeartGold & SoulSilver; trainer teams are read from the pret/pokeheartgold decompilation. Nothing is typed in from memory.
RatesPercentages are the game's encounter-slot chances summed per species; * marks anything at 5% or less. Levels are the range across those slots.
VersionsTables and fights that exist in one version only are labelled with that version; everything else is the same in both.
TimeJohto's wild tables change with the clock: a table labelled morning, day or night applies at that time; an unlabelled one applies all day.
MovesA trainer's Pokémon with no move set in the game's data uses the last four moves its species learns by level, which is how the game itself fills them in.
TrainersEvery fight is a trainer in the game's own trainer table, placed on the map whose events or script starts it. The Battle Frontier's Brains are left out: the trainer table holds only a placeholder team for each of them, and their real teams are in the Frontier's own table, which is not read yet.
StagesCheckpoints follow the game's own badge order. Where an HM or a rod opens a method, the checkpoint is the site's reading of when the story hands it out; the item's map comes from the game data where it is compiled.