Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Lick Has a chance to paralyze the target. | Ghost | Phys | 20 | 100 | 30 |
| 1 | Spite Lowers the PP of the target’s last used move by 4. | Ghost | Stat | — | 100 | 10 |
| 8 | Spite Lowers the PP of the target’s last used move by 4. | Ghost | Stat | — | 100 | 10 |
| 13 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ??? | Stat | — | — | 10 |
| 16 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Phys | — | 100 | 15 |
| 21 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 25 | Shadow Punch Never misses. | Ghost | Phys | 60 | — | 20 |
| 31 | Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Spec | 100 | 100 | 15 |
| 39 | Destiny Bond If the user faints this turn, the target automatically will, too. | Ghost | Stat | — | — | 5 |
| 45 | Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Phys | 80 | 100 | 15 |
| 53 | Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. | Ghost | Stat | — | 100 | 15 |
| 64 | Mean Look Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Silph Co. — 5F | Fighting | 150 |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM12 | Taunt Rocket Hideout — B2F | Dark | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM19 | Giga Drain Celadon City Gym | Grass | 60 |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM24 | Thunderbolt Location not compiled for this game yet | Electric | 95 |
| TM25 | Thunder Power Plant | Electric | 120 |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM29 | Psychic Saffron City — Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM31 | Brick Break S.S. Anne — 1F Room 2 | Fighting | 75 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM36 | Sludge Bomb Rocket Warehouse | Poison | 90 |
| TM41 | Torment Silph Co. — 4F | Dark | — |
| TM42 | Facade Memorial Pillar | Normal | 70 |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| TM46 | Thief Mt. Moon — B2F | Dark | 40 |
| TM48 | Skill Swap Route 12 | Psychic | — |
| TM49 | Snatch Rocket Hideout — B4F | Dark | — |
| HM04 | Strength Fuchsia City — Warden's House | Normal | 80 |
| HM06 | Rock Smash Ember Spa — Kindle Road | Fighting | 20 |
Where to find Gengar
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutor: Body Slam, Counter, Double-Edge, Dream Eater, Explosion, Mega Kick, Mega Punch, Metronome, Mimic, Seismic Toss, Substitute