Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Double Team Raises the user’s evasion by one stage. | Normal | Stat | — | — | 15 |
| 1 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 6 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 11 | Double Team Raises the user’s evasion by one stage. | Normal | Stat | — | — | 15 |
| 16 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 21 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 26 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 33 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 42 | Future Sight Hits the target two turns later. | Psychic | Spec | 80 | 90 | 15 |
| 51 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 60 | Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Spec | 100 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 27
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Fiery Path | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 1 |
| TM11 | Sunny Day Scorched Slab | Fire | — |
| TM12 | Taunt Route 110 — Trick House End (and 1 more) | Dark | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | — |
| TM24 | Thunderbolt Mauville City (and 1 more) | Electric | 95 |
| TM27 | Return Fallarbor Town — Cozmo's House (and 1 more) | Normal | — |
| TM29 | Psychic Mauville City — Game Corner (and 1 more) | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre — 6F | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner (and 1 more) | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 40 |
| TM48 | Skill Swap Mt. Pyre — Exterior | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Gardevoir
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutor: Body Slam, Defense Curl, Double-Edge, Dream Eater, Endure, Fire Punch, Ice Punch, Icy Wind, Mimic, Mud-Slap, Psych Up, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, ThunderPunch